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[FO4] Patch e aggiornamenti

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#61 AngelDevil

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Inviato 20 August 2016 - 00:00

Bethesda ha pubblicato un nuovo aggiornamento per Fallout 4, l'1.7. Per ora sono state aggiornate soltanto le versioni PC e Xbox One. (PS4 si parla della prossima settimana)


Fallout 4 1.7 Patch Notes:

Support for Nuka-World
New store art type for Workshop settlements
Ability to delete add-ons without doing a full uninstall (PS4)

General optimization and stability improvements
Jun and Marcy Long are no longer essential after completing "Sanctuary"
Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel, and Wood
Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
Fixed issue with companions unequipping clothing when fast traveling with player
Fixed an issue with player animations not loading properly after reloading a saved game
Fixed issue where certain dog armors would not equip properly on Dogmeat
Fixed an issue where objects from add-ons would not scrap correctly or would not be stored properly
Fixed infinite load that would occasionally occur while logging off while downloading a mod
Fixed a crash related to investing in a store while trading
Fixed issue where "Quartermastery" would send player to erroneous locations
Fixed performance issues related to dropping certain weapons
Fixed issue where melee weapon would not properly after dying and reloading the save
Fixed a rare issue where Sturges and Mama Murphy would stop moving
Fixed snapping issue with Surgery Center in Workshop mode
Fixed an issue with falling through moving platforms when pausing the game
Fixed rare performance issue when equipping certain items in Pip-Boy

Mods Fixes (PC and Xbox One only)
Fixed issue where mods images would stop displayed while scrolling through mods menu
Disable All Mods now works properly when offline
NPCs that are changed in a Mod will update changes like hairstyles properly
Fixed animation error related to NPCs changed in mods who have died, and reloading the save without the mod activated
Fixed issue where sneaking would turn player invisible while running with mods
Localization strings moved to Interface archive
Minor UI improvements to mods menu and mods Detail menus

Messaggio modificato da AngelDevil, 20 August 2016 - 00:01

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