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Forza Motorsport 7


WRC66

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due nuovi eventi cacciatore:

Bounty Hunter Event 1: Valentine's With a Hart(man):

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Track: Daytona 24 Hour
Car to use: 2017 Ford GT

Alan's fastest time: 1:53.635

Secondo evento:

Bounty Hunter Event 2: The Pacemaker With Alan Hartman:

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Track: Le Mans Classic
Car to use: 1966 Ford #2 GT40 Mk II Le Mans

Alan's fastest time: 4:08.807

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- 2018 Bugatti Chiron

- 2018 Kia Stinger

- 2016 Audi #17 Rotek Racing TT RS

- 2017 Aston Martin Racing V12 Vantage GT3 #7

- 2017 Ram 2500 Power Wagon

- 1968 Holden HK Monaro GTS 327

- 2018 Dodge Durango SRT

 

https://youtu.be/8857-yQOZ2o

 

Update (1.119.6406.0), originally planned for release on Feb. 19, is rolling out today!

 

 

 

GENERAL

  • Automatically received DLC cars will now reflect Car Collector Tier progress.
  • Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
  • Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
  • Message Center tabs now indicate which categories have unread messages.
  • Fixed an issue where VIP crown was not showing up for certain VIP players.
  • When langue is set to UK English, all in-game dates will now use UK English formatting.
  • Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
  • Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
  • Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
  • Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
  • Fixed an issue where players could not load some older saved replays.
  • Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.

CARS

  • Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
  • Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
  • Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
  • Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
  • Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
  • Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
  • Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
  • Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.

TRACKS

  • Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
  • Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
  • Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
  • Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
  • Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
  • Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
  • Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.

LIVERY EDITOR

  • Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
  • Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
  • Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
  • Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.

MARKETPLACE

  • Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
  • Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.

PC

  • Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
  • Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
  • Text to Speech chat now has 100-character limit for PC players (same as console character limit).
  • Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”

MULTIPLAYER

  • Improved performance when navigating car manufacturer screens from multiplayer lobbies.
  • Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
  • Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
  • Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
  • Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
  • Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
  • Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
  • Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.

SPLIT SCREEN

  • Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
  • Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
  • Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
  • Fixed an issue where only Player 1 could pause the game in split screen.
  • Saved rewards are now stored for Player 2.
  • Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.

Modificato da AngelDevil
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in realtà il 19 dovrebbe comunque esserci un aggiornamento per sistemare il forzathon

 

comunque le sfide cacciatore di taglie sono pessime, la gt su daytona si muove come non ci fosse un domani, l'altra su le mans troppo lunga, infatti mi sono fatto solo il primo giro di lancio ed amen, tanto con uno pulito ti da le macchine :asd:

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Concordo in pieno, però molto meglio dei Suv! 😁

la chiron è figlia della veyron, gran accellerazione e velocità, guidabilità e freni pari a zero

Quello che mi stupisce è che non hanno ancora sistemato il fatto che nella visuale abitacolo su certe auto manca l'animazione del cambio marcia.

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in realtà il 19 dovrebbe comunque esserci un aggiornamento per sistemare il forzathon

 

comunque le sfide cacciatore di taglie sono pessime, la gt su daytona si muove come non ci fosse un domani, l'altra su le mans troppo lunga, infatti mi sono fatto solo il primo giro di lancio ed amen, tanto con uno pulito ti da le macchine :asd:

 

Io a dire il vero con la GT a Daytona mi sono trovato benissimo: stabile, precisa e potente. La sfida a Le Mans la trovo lunga anche io.

 

la chiron è figlia della veyron, gran accellerazione e velocità, guidabilità e freni pari a zero

 

Io ci ho fatto solo un paio di giri a Monza, giusto per provarla. A dire il vero l'ho trovata migliore di quello che pensassi, nettamente migliore della Veyron. Non ho trovato problemi di guidabilità e freni, anzi.

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sarà che lo solo provata velocemente ma non mi sembrava tanto ferma in curva, magari stili di guida diversi :D

in quanto gira la bugatti su Monza, in classe R immagino

 

 

Io a dire il vero con la GT a Daytona mi sono trovato benissimo: stabile, precisa e potente. La sfida a Le Mans la trovo lunga anche io.

 

 

voi vi escono fantasmi rivali??

Modificato da Xbox360Mod
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sarà che lo solo provata velocemente ma non mi sembrava tanto ferma in curva, magari stili di guida diversi :D

in quanto gira la bugatti su Monza, in classe R immagino

 

 

voi vi escono fantasmi rivali??

 

Io per intraversare la GT devo andare proprio di freno a mano. Anche accelerando tutto di cattiveria fuori dalla curva, non parte proprio.

Il tempo della Chiron a Monza non lo so, ho fatto giusto un paio di giri per vedere come andava, non ho proprio guardato il tempo.

 

I fantasmi li ho tolti dalle impostazioni, per cui non saprei dirti. Questa sera controllo. :ok:

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ok, grazie, su questi due nuovi cacciatori di taglie non esce più nessun rivale, ed onestamente non ne capisco il motivo, magari si tratta di un problema comune oppure solo mio, chiedevo giusto per quello

 

 

Io per intraversare la GT devo andare proprio di freno a mano. Anche accelerando tutto di cattiveria fuori dalla curva, non parte proprio.

Il tempo della Chiron a Monza non lo so, ho fatto giusto un paio di giri per vedere come andava, non ho proprio guardato il tempo.

 

I fantasmi li ho tolti dalle impostazioni, per cui non saprei dirti. Questa sera controllo. :ok:

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