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Assassin's Creed Origins


Spartan III

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Non so come fate, io sono lvlo 8 mi pare e mi sono già bello che rotto i ****, e si che sono uno da giochi stealth, il primo hitman, i primi spinte cellulare, il fantastico e mai eguagliato primo thief... eppure con questi AC.... c'è qualcosa che non me li fa reggere... e ci provo a cercare di fare gdr... sono un assassino... entro di soppiatto tra mille milioni di guardie, arrivo sul bersaglio... ma poi finisce sempre in caciara... e mi tocca fare il commando che ammazza nemici a quintali, che passa il tempo ad ammucchiare cadaveri... faccio delle pile che nemmeno a Firenze durante la peste... non ho ancora capito se é colpa del sistema di controllo del pg che alla fine ci scappa sempre il movimento sbagliato e non voluto o la stupidità artificiale delle guardie che mi fa proprio cadere le palle e perdo ogni volta il senso di immersione. Ma perché non fanno un remastered del primo thief... perché... PERCHÉ! !!!

Oggi riprovo l'ultimo forse son stato troppo spicciolo nel giudicarlo.

Modificato da swuopa
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Che modifiche apporta?

 

metto sotto spoiler:

 

 

 

Patch Size:

  • Xbox One: 1.3GB

  • PS4: 1.3GB

  • Uplay PC/Steam: TBC

Please find the latest changes below.

Patch Highlights

  • Ambush at Sea – The issue that caused for some save games to be corrupted was fixed and the mission is now available to players again

Note: The mission should reappear on the map after a reboot of your system. Be sure to be connected to the online services while starting the game.

  • Difficulty – Enemies of a lower leven than the playable character are now more challenging in Hard Mode.

  • Beard/Hair Toggle

  • Selected preference of beard/hair will remain saved now

  • Added support for Keyboard and mouse controls

  • [shift]+[Z] – Hair

  • [Ctrl] + [Z] - Beard

  • Performance and Stability improvements on all platforms

System

  • Improved performance and stability

  • Fixed some infinite loading and black screen hang

  • [PC] Fixed hardware performance metrics for Radeon R9 2xx series

  • [PC] Fixed several Ultra HD monitor, multi-monitor mode, and multi GPU mode issues

  • [PC] Fixed infinite saving occurring in Photo Mode when anti-aliasing option is Off

Graphics & Audio

  • Improved Sandstorm ending visual

  • Fixed some level of detail issues in the world and for some NPCs

  • Fixed an issue that could prevent the call mount whistle from playing

  • Fixed an issue that could cause music tracks to overlap

  • [Xbox One X][PS4] Revised the default Luminance value in the HDR settings

  • [PC] Temporarily deactivated spatial sound support to resolve issues with some USB headsets

  • [PC] Fixed the functionality of the Field Of View option during the Benchmark session

World

  • Improved appearance of the water in caves

  • Removed some invisible collision in Siwa

  • Fixed various issues with the spawning of boats

  • Fixed a lighting issue in the Sunken Temple of Sarapeion

  • Fixed some floating NPCs, floating rocks, and other floating objects

  • Fixed various texturing issues

Gameplay

  • The selected cheat option for Bayek’s hair and beard will now remain saved

  • Improved various animations on the playable character

  • Improved the navigation of the playable character

  • Improved shield stance behavior while on vehicles or mounts

  • Improved NPCs and animals reactions and navigation

  • Improved Raging Axe’s boss fight behavior in Arena

  • Improved spawning delay on loot bags when killing NPCs

  • Improved shield charge behavior

  • Improved Follow Road mode

  • Revised fire damage taken by the playable character

  • Revised poison propagation

  • Made enemies of lower level than the player more challenging in Hard Mode

  • Fixed some loading issues while using Senu

  • Fixed some issues preventing the playable character from interacting with loot bags

  • Fixed an issue that allowed thrown torches to inflict poison or bleed effect

  • Fixed spear fight animation against some enemies

  • Fixed an issue with loot bag spawning in shallow water

  • Fixed an issue preventing crocodiles from being damaged while in water

  • Fixed an issue with the activation of slow-motion

  • Fixed various issues causing the playable character to be stuck

  • Fixed some camera clipping issues

  • Fixed some issues preventing bows to automatically sheathe

  • Fixed an issue where counterweights could remain stuck on the ceiling in the Tomb of Sneferu

  • Fixed an issue that could prevent Overpower Chain Throw from being used

  • Fixed an issue that could prevent Chain Attack from dealing damage when a spear is equipped

  • Fixed an issue that could prevent the player from interacting with the entrance of “Eesfet Oon-m’Aa Poo”

  • Fixed issue preventing Senu’s perception range from being taken into account when loading a save game

  • [PC] Fixed movement issues in Walk mode

Quests

  • Improved various cinematic transitions

  • Fixed an issue that could corrupt the playable character’s inventory after completing “Ambush at Sea” quest

  • Fixed an issue that could prevent the player from completing quests after returning to the title screen

  • Fixed various issues causing Quest objectives to disappear after desynchronization

  • Fixed various issues with Flavius during ‘’The Final Weighing’’ quest

  • Fixed an issue where the objective would not update during ‘’The Hungry River’’ quest

  • Fixed an issue with Theodoros who could stay in midair during ‘’A Rebel Alliance’’ quest

  • Fixed an issue where leader’s health could be restored during ‘’Plight of the Rebels’’ quest

  • Fixed various issues with Pothinus’ elephant during ‘’Battle of the Nile’’ quest

  • Fixed an issue with Hotephres’ ship being sunk in gameplay and cinematic during ‘’The Crocodile’s Scales’’ quest

  • Fixed an issue where the Planetarium Tunnel could remain closed after performing a save/load action

  • Fixed an issue where the “Wild Ride” quest would fail when getting on a chariot or a cart

  • Fixed an issue where objectives in the ‘’The Flea of Cyrene’’ quest would not properly update after performing a leap of faith from the Apollo Temple

  • Fixed various issues with the fight against the war elephant Herwennefer

  • Fixed issues preventing the ancient tablets to be interacted with

  • Fixed an issue which allowed the playable character to keep the “The Battle of the Nile” quest spear

  • Fixed issue where Apollodorus could remain stuck in a wall during ‘’Egypt’s Medjay’’ quest

  • Fixed dialogues that would sometime be missing from the cinematics of “Playing with Fire” quest

  • Fixed an issue that could prevent Hypatos from attacking the playable character in the quest “Homecoming”

  • Fixed an issue that could make Septimus invisible during “The Final Weighing” quest

  • Fixed various issues with Thutmose during “Blood in the Water” quest

  • Fixed an issue preventing the player from completing the quest “Fall of an Empire, Rise of Another” because he spawned as Bayek

Activities

  • Improved the spawning of enemies in the Cyrene Arena

  • Fixed an issue preventing the unlockables completed as Aya from carrying over to Bayek

  • Fixed various issues causing the playable character to be pushed out of the chariot while in Hippodrome races

  • Fixed an issue where the playable character could remain stuck in the Arena ‘’lobby’’

User Interface

  • The selected Map filter will now remain saved

  • Added sound feedback when switching the editing modes during Photo Mode

  • Added button mapping for petting Senu in the alternate control scheme mapped to specific keys

  • Improved image resolution of crafting items

  • Improved fire visual effects on animals

  • Changed health gain visual feedback to display in green when hitting enemies

  • Fixed Senu’s marked location for the Tomb of Khufu

  • Fixed various issues with icons in the Map

  • Fixed an issue where the Photo Mode HUD could not appear

  • Fixed HUD modules that stayed hidden changing HUD Preset to ‘Show All’

  • Fixed the suggested level of some quests for some their owners

  • Fixed multiple typos in the menus

  • [PS4] Fixed the Season Pass and Deluxe Pack showing up as “Coming Soon” in the Store

  • [PC] Added mouse support for rotating the character in the Gear menu

  • [PC] Added mouse and keyboard support to toggle Bayek’s hair and beard in Gear menu

  • Hide Arena HUD while in Photo Mode

  • [PC] Allowed triggering Call Mount and Animus Pulse on button Press when they are (?)

 

 

Link al commento
Condividi su altri siti

 

metto sotto spoiler:

 

 

 

Patch Size:

  • Xbox One: 1.3GB

  • PS4: 1.3GB

  • Uplay PC/Steam: TBC

Please find the latest changes below.

Patch Highlights

  • Ambush at Sea – The issue that caused for some save games to be corrupted was fixed and the mission is now available to players again

Note: The mission should reappear on the map after a reboot of your system. Be sure to be connected to the online services while starting the game.

  • Difficulty – Enemies of a lower leven than the playable character are now more challenging in Hard Mode.

  • Beard/Hair Toggle

  • Selected preference of beard/hair will remain saved now

  • Added support for Keyboard and mouse controls

  • [shift]+[Z] – Hair

  • [Ctrl] + [Z] - Beard

  • Performance and Stability improvements on all platforms

System

  • Improved performance and stability

  • Fixed some infinite loading and black screen hang

  • [PC] Fixed hardware performance metrics for Radeon R9 2xx series

  • [PC] Fixed several Ultra HD monitor, multi-monitor mode, and multi GPU mode issues

  • [PC] Fixed infinite saving occurring in Photo Mode when anti-aliasing option is Off

Graphics & Audio

  • Improved Sandstorm ending visual

  • Fixed some level of detail issues in the world and for some NPCs

  • Fixed an issue that could prevent the call mount whistle from playing

  • Fixed an issue that could cause music tracks to overlap

  • [Xbox One X][PS4] Revised the default Luminance value in the HDR settings

  • [PC] Temporarily deactivated spatial sound support to resolve issues with some USB headsets

  • [PC] Fixed the functionality of the Field Of View option during the Benchmark session

World

  • Improved appearance of the water in caves

  • Removed some invisible collision in Siwa

  • Fixed various issues with the spawning of boats

  • Fixed a lighting issue in the Sunken Temple of Sarapeion

  • Fixed some floating NPCs, floating rocks, and other floating objects

  • Fixed various texturing issues

Gameplay

  • The selected cheat option for Bayek’s hair and beard will now remain saved

  • Improved various animations on the playable character

  • Improved the navigation of the playable character

  • Improved shield stance behavior while on vehicles or mounts

  • Improved NPCs and animals reactions and navigation

  • Improved Raging Axe’s boss fight behavior in Arena

  • Improved spawning delay on loot bags when killing NPCs

  • Improved shield charge behavior

  • Improved Follow Road mode

  • Revised fire damage taken by the playable character

  • Revised poison propagation

  • Made enemies of lower level than the player more challenging in Hard Mode

  • Fixed some loading issues while using Senu

  • Fixed some issues preventing the playable character from interacting with loot bags

  • Fixed an issue that allowed thrown torches to inflict poison or bleed effect

  • Fixed spear fight animation against some enemies

  • Fixed an issue with loot bag spawning in shallow water

  • Fixed an issue preventing crocodiles from being damaged while in water

  • Fixed an issue with the activation of slow-motion

  • Fixed various issues causing the playable character to be stuck

  • Fixed some camera clipping issues

  • Fixed some issues preventing bows to automatically sheathe

  • Fixed an issue where counterweights could remain stuck on the ceiling in the Tomb of Sneferu

  • Fixed an issue that could prevent Overpower Chain Throw from being used

  • Fixed an issue that could prevent Chain Attack from dealing damage when a spear is equipped

  • Fixed an issue that could prevent the player from interacting with the entrance of “Eesfet Oon-m’Aa Poo”

  • Fixed issue preventing Senu’s perception range from being taken into account when loading a save game

  • [PC] Fixed movement issues in Walk mode

Quests

  • Improved various cinematic transitions

  • Fixed an issue that could corrupt the playable character’s inventory after completing “Ambush at Sea” quest

  • Fixed an issue that could prevent the player from completing quests after returning to the title screen

  • Fixed various issues causing Quest objectives to disappear after desynchronization

  • Fixed various issues with Flavius during ‘’The Final Weighing’’ quest

  • Fixed an issue where the objective would not update during ‘’The Hungry River’’ quest

  • Fixed an issue with Theodoros who could stay in midair during ‘’A Rebel Alliance’’ quest

  • Fixed an issue where leader’s health could be restored during ‘’Plight of the Rebels’’ quest

  • Fixed various issues with Pothinus’ elephant during ‘’Battle of the Nile’’ quest

  • Fixed an issue with Hotephres’ ship being sunk in gameplay and cinematic during ‘’The Crocodile’s Scales’’ quest

  • Fixed an issue where the Planetarium Tunnel could remain closed after performing a save/load action

  • Fixed an issue where the “Wild Ride” quest would fail when getting on a chariot or a cart

  • Fixed an issue where objectives in the ‘’The Flea of Cyrene’’ quest would not properly update after performing a leap of faith from the Apollo Temple

  • Fixed various issues with the fight against the war elephant Herwennefer

  • Fixed issues preventing the ancient tablets to be interacted with

  • Fixed an issue which allowed the playable character to keep the “The Battle of the Nile” quest spear

  • Fixed issue where Apollodorus could remain stuck in a wall during ‘’Egypt’s Medjay’’ quest

  • Fixed dialogues that would sometime be missing from the cinematics of “Playing with Fire” quest

  • Fixed an issue that could prevent Hypatos from attacking the playable character in the quest “Homecoming”

  • Fixed an issue that could make Septimus invisible during “The Final Weighing” quest

  • Fixed various issues with Thutmose during “Blood in the Water” quest

  • Fixed an issue preventing the player from completing the quest “Fall of an Empire, Rise of Another” because he spawned as Bayek

Activities

  • Improved the spawning of enemies in the Cyrene Arena

  • Fixed an issue preventing the unlockables completed as Aya from carrying over to Bayek

  • Fixed various issues causing the playable character to be pushed out of the chariot while in Hippodrome races

  • Fixed an issue where the playable character could remain stuck in the Arena ‘’lobby’’

User Interface

  • The selected Map filter will now remain saved

  • Added sound feedback when switching the editing modes during Photo Mode

  • Added button mapping for petting Senu in the alternate control scheme mapped to specific keys

  • Improved image resolution of crafting items

  • Improved fire visual effects on animals

  • Changed health gain visual feedback to display in green when hitting enemies

  • Fixed Senu’s marked location for the Tomb of Khufu

  • Fixed various issues with icons in the Map

  • Fixed an issue where the Photo Mode HUD could not appear

  • Fixed HUD modules that stayed hidden changing HUD Preset to ‘Show All’

  • Fixed the suggested level of some quests for some their owners

  • Fixed multiple typos in the menus

  • [PS4] Fixed the Season Pass and Deluxe Pack showing up as “Coming Soon” in the Store

  • [PC] Added mouse support for rotating the character in the Gear menu

  • [PC] Added mouse and keyboard support to toggle Bayek’s hair and beard in Gear menu

  • Hide Arena HUD while in Photo Mode

  • [PC] Allowed triggering Call Mount and Animus Pulse on button Press when they are (?)

 

 

Grazie, e finalmente da quel che leggo hanno risolto il problema dei piccoli freeze, mi capitano spesso e addirittura una volta si è proprio bloccato tutto dovendo riavviare il gioco, bene cosi :ok:

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Di queste sfide mi son perso la prima, é recuperabile? In che consistono? Che serve per farle?

Dicono che le rimetteranno, è diciamo una battleboss per farle devi essere ad un livello pg alto almeno sul 38 secondo me è alla fine droppi armi e armature degli dei.

La prima sfida dava la spada questa.....

Non lo dico perché altrimenti tolgo il gusto di farla

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Domanda da uno che sta ancora in “altissimo mare” con la storia...e bassissimo livello per questo genere di sfide... :)

Una volta arrivati a livello 40...si riescono a sbloccare tutti i rami abilità...oppure restano dei buchi?

"Chiamo schiavitù l'impotenza umana nel moderare e reprimere gli affetti;l'uomo infatti,soggetto ad essi,non è padrone di sé ma in preda alla fortuna in modo tale che a volte è costretto a seguire il peggio anche se vede il meglio."

 

B.S.

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Restano dei buchi.

Ok...Grazie... :)

Quindi...mi conviene già da ora capire quello che voglio... :)

"Chiamo schiavitù l'impotenza umana nel moderare e reprimere gli affetti;l'uomo infatti,soggetto ad essi,non è padrone di sé ma in preda alla fortuna in modo tale che a volte è costretto a seguire il peggio anche se vede il meglio."

 

B.S.

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Ma i punti anche a level cap li prendi lo stesso

Ma...come si ottengono i punti abilità una volta che si è a livello 40?

"Chiamo schiavitù l'impotenza umana nel moderare e reprimere gli affetti;l'uomo infatti,soggetto ad essi,non è padrone di sé ma in preda alla fortuna in modo tale che a volte è costretto a seguire il peggio anche se vede il meglio."

 

B.S.

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Ti da comunque la barra degli xp una volta piena ti da solo il punto ma non il livello visto che sei al cap

Ok ok... :)

Ti ringrazio per i chiarimenti... :)

  • Upvote 1

"Chiamo schiavitù l'impotenza umana nel moderare e reprimere gli affetti;l'uomo infatti,soggetto ad essi,non è padrone di sé ma in preda alla fortuna in modo tale che a volte è costretto a seguire il peggio anche se vede il meglio."

 

B.S.

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mi son ritrovato il gioco tra le mani per puro caso (l'amico in condivisione ha preso il bundle One S con AC )

ed ho iniziato a giocarci (sono appena uscito fuori dalla zona del prologo)...

 

per carità mi piace :ok:

(forse i menù li avrei fatti in un altro modo e assolutamente non con il cursore...)

però, non lo so, venendo da Unity (giocato fino allo scorso mese e non ancora finito causa Frantoio...)

mi sembra che gli manchi qualcosa...

 

c'è la grossa rivelazione iniziale del perchè si cura poco "Bob" l'Assassino ... ok...

ma a parte questo ?

 

cosa lo rende un AC ?

​perchè non l'ho ancora capito...

 

p.s gioco a difficile dal primo minuto e mi sto trovando abbastanza bene, voi a che livello giocate ?

Modificato da R3DMIDNIGHT
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mi son ritrovato il gioco tra le mani per puro caso (l'amico in condivisione ha preso il bundle One S con AC )

ed ho iniziato a giocarci (sono appena uscito fuori dalla zona del prologo)...

 

per carità mi piace :ok:

(forse i menù li avrei fatti in un altro modo e assolutamente non con il cursore...)

però, non lo so, venendo da Unity (giocato fino allo scorso mese e non ancora finito causa Frantoio...)

mi sembra che gli manchi qualcosa...

 

c'è la grossa rivelazione iniziale del perchè si cura poco "Bob" l'Assassino ... ok...

ma a parte questo ?

 

cosa lo rende un AC ?

perchè non l'ho ancora capito...

 

p.s gioco a difficile dal primo minuto e mi sto trovando abbastanza bene, voi a che livello giocate ?

perche sei all'inizio del gioco :ok:

  • Upvote 1
http://i.imgur.com/Er6V0GP.gifhttp://gamercard.mondoxbox.com/mondo/MaritalMercury.png
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perche sei all'inizio del gioco :ok:

Ahh ok...

 

Cmq le meccaniche di combattimento non so se mi piacciono al 100% ...

Per carità non si mettono più in fila per uno, ma sempre in fila si mettono.

Non capisco perché non sblocchino un combattimento free style..

Ho trovato pure delle doppie lame..credevo nel ritorno del dual welding di pop warrior within (in fondo l'hanno inventato a Montreal...) invece nisba...

 

Boh..

 

Fossi stato io a programmare avrei bloccato il combattimento sulle armi bianche se l'avversario era nel raggio di x metri...

Vabbè pace.

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