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[SKYRIM] Bug, problemi e patch


Neural

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ragazzi posso istallare ora il gioco senza problemi?Se ci sta qualche avvertenza ditemela perfavore...

 

aspetta la patch 1.3 e poi installa su HD...già con patch 1.2 a me va egregiamente il gioco...ma ti conviene aspettare la 1.3 per fixare le resistenze e qualche quest..tanto da domani ogni giorno è buono.

 

evita di sforzare il lettore per niente quando da HD va tutto alla perfezione

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ragazzi posso istallare ora il gioco senza problemi?Se ci sta qualche avvertenza ditemela perfavore...

Se hai scaricato l'ultima patch, quella che crea casini, allora puoi installarlo. Al contrario, se non hai scaricato l'ultima patch, NON installarlofino all'uscita della nuova patch.

"La verità è che... Tu sei il debole, e io sono la tirannia degli uomini malvagi, ma ci sto provanto ringo, ci sto provando con grandissima fatica a diventare il pastore."http://img180.imageshack.us/img180/8317/jjkkjgggkp1.gif

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Ragazzi ma i problemi di lag e freeze del gioco sono stati risolti?

 

Io avevo intenzione di prendere Skyrim il 20 da Gamestop,ma se non patchano questi problemi non lo prendo... non vorrei ritrovarmi a giocare qualcosa di lento e che blocca la console...

 

mai avuto lag o freeze...questi difetti li ho sempre sentiti dire su PC o di piu su PS3

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Ho trovato un bug su pc (yeee)... la maledizione dei cappucci. Prima non mi visualizza la mascherina di quello della confraternita, e ok vabbè.

 

Ma ora se metto quello della gilda dei ladri non solo non vedo l'intero cappuccio, ma mi diventa pure calvo il PG lol

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sulle quest non aspettatevi miracoli....sono centinaia le quest in skyrim..se hannno rimediato alle 10 piu importanti è gia tanto :mrgreen:

 

Ma prima o poi le sistemeranno tutte, no? :ph34r: Nell'ultimo comunicato, Bethesda ha detto che rilascerà continui aggiornamenti per migliorare tutto, non mi possono lasciare le quest buggate :piange:

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Non c'è un forum dove lasciare feedback direttamente a Bethesda? Comunque per sicurezza ho sempre 3 salvataggi, uno prima di accettare una quest e gli altri due per lo svolgimento della stessa, ed evito sempre di accettarne più di una contemporaneamente :ok:

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La Bethesda ha dichiarato che le patch riguardanti le quest inizieranno ad uscire da gennaio, ora si stanno concentrando sui problemi del codice di gioco.

 

Non c'è un forum dove lasciare feedback direttamente a Bethesda? Comunque per sicurezza ho sempre 3 salvataggi, uno prima di accettare una quest e gli altri due per lo svolgimento della stessa, ed evito sempre di accettarne più di una contemporaneamente :ok:

 

http://forums.bethsoft.com/index.php?/forum/117-v-skyrim/

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Ospite mike198

ma una cosa,ho risolto il problema delle texture,mani a posto ecc,mi chiedevo pero se ora vedo tutto ok non e' che ci possono essere altre cose in bassa risoluzione che non si caricano? oppure se vedo tutto bene allora non ci sono problemi? il discorso e',non c'e' una via di mezzo,o si vedono bene o si vedono male giusto?

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ma una cosa,ho risolto il problema delle texture,mani a posto ecc,mi chiedevo pero se ora vedo tutto ok non e' che ci possono essere altre cose in bassa risoluzione che non si caricano? oppure se vedo tutto bene allora non ci sono problemi? il discorso e',non c'e' una via di mezzo,o si vedono bene o si vedono male giusto?

si vedono benissimo...ma a me è capitata una tenda nel bosco che scompariva e ci si passava attraverso.

 

può capitare.

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Ospite mike198

si vedono benissimo...ma a me è capitata una tenda nel bosco che scompariva e ci si passava attraverso.

 

può capitare.

 

 

quello ok ma appunto o si vedono bene o male giusto?

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Ospite mike198

in base a cosa vedo se c'e' il bug dele resistenze,l altro giorno un ragno mi ha avvelenato,io ho resistenza 50 al veleno,nelaa lista degli effetti c era scritto veleno prosciuga 0 vigore a secondo,vuol dire che la resistenza funzina bene?

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intanto sul forum Bethesda è comparso il topic di raccolta di tutti i bug rilevati nella versione 360 del gioco.

 

In effetti, c'è ancora molto da fare... io prevedo patch da qui a fine 2012...

 

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Gameplay:

General:
-Sprinting may not be possible to use
-Resistances and Weaknesses are at 0% for both player and enemies (Post-Patch 1.2)
-Effects of Dead Thrall may be permanent as AI will also react to it even if you don't have the thrall anymore
-Daggers not tied to the One Handed Skill
-Items to increase stamina may not work
-Water may not act correctly and player can "walk" through it
-Using the option "I am a member of the Thieves Guild..." may not clear bounty
-Player can lose stamina like normal but the bar may not reflect it
-Ash Piles don't disappear
-Some corpse never disappear (Cicero and Ulfric are confirmed to do this)
-Picking up items can play the wrong sound file (picking up a potion can use the clothing sound)
-Upon breaking a lockpick, the new lockpick may break immediately even on Apprentice locks
-Werewolf: After waiting 24 hours upon using the power Beast Mode, it may say you need to wait 24 hours to use it even though tapping the power button multiple times will allow its use
-Werewolf: Upon curing it, the player may still not receive Well Rested bonuses


Combat:
-Sometimes arrows won't go full distance, can take 2-3 arrows to correct (doesn't always fix)
-Chain Lightning (Dual Casting) has choppy audio
-Spells may not cast but mana is still lost
-Shield bashing may not use stamina or stagger an opponent
-Player to NPC Death Animation: Executing next to a wall will not animate correctly
-Arrows can be permanently stuck in player
-Enchantments that cause damage may not work (Post-Patch 1.2)
-Enchantments that increase magicka regen may not work (Post-Patch 1.2)
-Trying to do a Dual Weapon attack, only the left weapon may swing
-While sneaking and not detected, extra damage may not occur
-Clairvoyance might not give a path
-Weapon damage may increase or decrease randomly
-Player may be unable to dual wield melee weapons
-Spell: Bound Weapons may not appear making the player unable to attack, sheathing has no effect and waiting doesn't fix this either


Perks:
-One Handed: Dual furry 2/2 makes the secondary weapon swing slowly
-Having Spell Absorb and/or the Atronach Stone can "absorb" the summon forcing you to continuously cast until it works
-Quick Reflexes + Block on a power attack can create a longer amount of slow time then normal
-Fists of Steel: Damage bonus is not stacking correctly with other unarmed bonuses


Shouts:
-Dragonrend doesn't always work, the dragon can continue flying around
-Slow Time while blocking can make the world be stuck in Slow Time, pausing the game can fix this occasionally
-Elemental Fury may lead to a permanent wind gust sound
-Shout may be used by nothing happens
-Shout may be used but locks player up for 30 seconds, jumping and spellcasting disabled
-May not be able to unlock shout with dragon souls



AI:

Non-Follower NPCs:
-Markarth guards might attack you for no reason upon finishing "Forsworn Conspiracy"
-NPCs may teleport to areas they should be able to access normally
-May die for no reason in the middle of a city
-Upon finishing Louis Letrush's quest there may be duplicates of him and/or he may be stuck halfway in the ground
-NPCs are more likely to be stuck in world geometry
-NPCs that are supposed to be dead may be alive (Companions: Skjor; Torture Victims)
-Markarth, Upon completion of "Forsworn Conspiracy" and having a bounty in the Reach, guards will have dialogue from the quest and get stuck in a loop (Possible Workaround: Become a Thane of the Reach, go to Talos Shrine, get attacked, sheathe weapon and leave, go to normal guard and use Thane dialogue option)
-If a NPC initiates generic dialogue and the player enters a different cell, the NPC may follow the player to continue the line
-A courier can sometimes be naked (might not be a bug)
-Dog from Riverwood (Stumpy) may fall from the sky and die
-NPCs may stand in chairs
-Mage's College NPCs may attack player on sight
-Riften: player may get random bounty, guards and NPCs may then attack player
-Stormcloak soldiers may attack player even if player is a Stormcloak
-Some NPCs can swim in the air
-It may permanently say that the guards are pursuing the player


Merchants:
-Butcher in Windhelm (Aval Atheron) doesn’t sell meat
-When investing, some merchants don't increase their amount of gold
-Merchants not give item even though player lost money
-After first loading an area, player may not be able to trade with merchant for 10-20 seconds


Trainers:
-May not be able to use some trainers (will say 5/5) even if character's skill is extremely low


Enemies:
-Don't scale correctly
-Bandits may run away but when attacked again can one hit player
-Frostbite Spider don't "fall" when they are supposed to
-Enemies don't always initiate fight even if walking right up to them
-Not always able to search through enemy corpses
-Forsworn may always be able to see the player even if sneaking


Dragons:
-Flying problems; backwards, in place, through ground (Post-Patch 1.2)
-Will fly away even if they have less than half health
-Dissolving and not giving soul (Post-Patch 1.2)
-Can stop spawning
-College of Winterhold dragons respawn while their bones remain
-Dragon bones can fall from the sky when wandering
-Some dragons will just circle the player and not attack (even if attacked)
-May still not dissolve and give soul
-Dragon Bones may move and shake
-Some dragons may crash into the sky instead of into the ground
-Can be invisible
-Dragon Battle Music may not play anymore when fighting dragons
-Dragons may kill named NPCs making there quests impossible to complete
-Dragons may disintegrate and not give soul
-Dragon texture quality may drop while near the player
-Paarthurnax may not move or speak upon first visit making it nearly impossible to continue (Workaround: Push him off the cliff and it should resolve it)
-Multiple dragons spawning
-Dragons spawning at a city right after loading screen



Followers:

General:
-Don't level up to the player
-Will occasionally switch back to their default gear even if they were given better gear
-Darkeethus (Darkwater Crossing) will return to Darkwater Crossing even if married or in the Blades
-Sometimes they may not do anything when told what to do
-Followers may disappear permanently (Vilkas has been confirmed to do this)
-Farkas may continuously try to initiate dialogue with the player
-May be unable to initiate dialogue with followers, skips to command mode
-Telling a follower to pick up an item can count as stolen, even if it wasn't counted as stolen before (Post Patch 1.2)
-Followers may be stuck in crouch after recovering (confirmed with Cicero, Lydia, and Iona)
-Followers may get stuck fighting Markarth guards in the Shrine of Talos and won't leave unless dismissed (tied to the Forsworn Conspiracy bug)


Animals:
-Dogs: Meeko doesn't always spawn in Meeko's Shack
-Dogs: Might not be able to talk to the Stray Dog to get it to follow the player
-Dogs: Vigilance doesn't stay at player's house
-Dogs: Vigilance's owner may tell the player that they already own a dog
-Dogs: may not appear and it may count the player already has a dog
-Horses: will attempt to kill enemies only to die in the process
-Horses: may drop from the sky and die
-Horses: Shadowmere may be unable to sprint


Marriages:
-Marrying Ysolda can make her teleport into the sky which can prevent the "A Night To Remember" quest
-Lydia is not able to be married
-Senna will not sleep in a bed making the bonus 'Lover's Comfort' unobtainable
-Brelyna Maryon, can't receive 'Lover's Comfort'
-Mjoll the Lioness will have Aerin follow her
-Killing spouse will make you unable to remarry
-Mjoll the Lioness may not be able to cook food after a certain amount of time
-Aela the Huntress may disappear after the wedding, Band of Matrimony may also not appear
-Spouse may not give gold when asked "Has the store made any money?"



Quests:

Main:
-"A Blade in the Dark" Delphine may not follow the player into the room to initiate dialogue with the player
-"A Blade in the Dark" Delphine may not initiate dialogue with the player
-"A Cornered Rat" may not trigger after "Diplomatic Immunity" (Could be linked to Thieve's Guild "A Chance Arrangement" or any quest past that)
-"Alduin's Wall" Esbern may disappear making the quest impossible
-"Diplomatic Immunity" Telling Delphine you are ready to leave for the embassy may freeze the game
-"Diplomatic Immunity" In the Thalmor Embassy, being a High Elf and wearing Thalmor Robes still makes Thalmor Guards hostile
-"Esbern's Potion" does not complete and the effects of the potion aren't applied to your stats
-"Season Unending" Taking a seat may not trigger the next part of the quest
-"The Horn Of Jorgen Windcaller" Dragon statues may go up and leave the area
-"The Horn of Jurgen Windcaller" Wulfgar may not give the player the third word to Unrelenting Force
-"Unbound" Alduin may freeze, soldiers may glitch and Hadvar may disappear


Side:
-Quest markers may not update correctly
-"A Return to Your Roots" when removing Crimson Nirnroots while having the quest active will remove them twice and is possible to go into negatives (Workaround: Crimson Nirnroots respawn so you can find more that way)
-“Animal Extinction” animal that is needed to kill may already be dead
-"Arniel's Endeavor Part 3" Quest may not update when heating convectors
-"Blood on the Ice" not occurring no matter how many nights slept in Windhelm
-"Blood on the Ice" the game skips the step to Patrol the Streets to finding the murderer
-"Blood on the Ice" May not be able to get past the patrolling stage
-"Forsworn Conspiracy" when you are supposed to return to the Shrine of Talos the guards may talk to you about joining the Legion instead
-"Forbidden Legend" The objective goes to Daynas Valen who may be dead, making it impossible
-"In My Time Of Need" Alik'r Warriors may be permanently outside Whiterun upon completion
-"No One Escapes Cidhna Mine" siding with Madanach, stealing the note from Grisvar the Unlucky will make the quest not proceed correctly
-"Repairing the Phial" Eating existing Briar Hearts after quest has started will make any other Briar Heart not count for the quest
-"Repairing the Phial" Sometimes getting the Briar Heart from the Forsworn may not update the quest, the Forsworn will still have the arrow on him
-"The Wolf Queen Awakened" when you are supposed to talk to Styrr to get the key, the dialogue option may not be available to receive the key
-"Wandering Dead" Medresi Dran may have a marker to talk to her even if she dies in the correct area making it impossible to access the word wall as well


Civil War Quests:
-"Joining the Legion" may deactivate upon arriving to Fort Hraggstad and it will not continue
-"Liberation of Skyrim" Galmar Stone-Fist may not appear
-“Reunification of Skyrim” (Regain Eastmarch) may be impossible to complete as Rikke may not trigger the correct next step
-“Reunification of Skyrim” Rikke may not appear at the Pale Imperial Camp
-"Reunification of Skyrim" When reporting to the Jarl of Whiterun he may not have any dialogue
-"Season Unending" cannot be completed if "Joining the Stormcloaks" is also active
-"The Battle for Fort Dunstad" may fail upon entering the fort, quest can still be completed
-"The Jagged Crown (Legion)" clearing Korvanjund prior will make it impossible to enter as rubble will be in the way


Daedric Quests:
-"A Daedra's Best Friend" - may not trigger correctly as Barbas may not appear
-"A Daedra's Best Friend" - may not trigger since the guard to initiate quest may not say anything
-"A Night To Remember" In the drinking contest with Sam Guevenne the player may not pass out which will not trigger the next portion of the quest
-“Boethiah's Calling” after killing cultists may not trigger Boethiah to appear
-"Boethiah's Calling” Boethiah may appear but can't talk to the player
-"Discerning the Transmundane" - May not be able to talk to the Wretched Abyss, which may not be solid
-"House of Horrors" may not be able to leave cage in front of mace, dialogue can continuously loop
-"I'll Met By Moonlight" The the white deer that you need to kill may teleport to an area that is unreachable
-"The Break of Dawn" There may be no marker for where Meridia's Beacon is
-“Waking Nightmare” Erandur may not load properly making it impossible to complete
-"Waking Nightmare" may have Erandur on the other side of the magical barrier making it impossible to finish


Companions Guild:
-"Blood's Honor" may not trigger upon completion of "The Silver Hand"
-"Purity of Revenge" may not trigger upon completion of "Blood's Honor" if the quest "Find the Helm of Winterhold" has been attained but not completed
-Completing “Purity of Revenge” may not trigger Kodlak’s Funeral
-Maurice Jondrelle may not appear making the Companion's quest line not able to continue


Dark Brotherhood:
-"Bound Until Death" upon completion, NPCs may be permanently hostile to player and player may not recover stamina
-"Bound Until Death" Doing the optional requirement, the player may not be rewarded correctly as Astrid may say that the player failed that part
-"Kill Ennodius Papius" (Assassination Contract) Quest Marker won't always update making it impossible to turn in
-Courier may never deliver Dark Brotherhood note making the questline inaccessible
-Game may freeze when entering the Night Mother's Coffin
-"To Kill an Empire" upon completion Penitus Oculatus agents respawn at the top of the tower in Solitude, they are enemies but never move
-"The Cure For Madness" Shadowmere may never appear


Mage's College:
-“Containment” NPCs can treat Arch-Mage as alive making the next stage of the quest impossible to access
-"Onmund's Request" Can't complete if staff is already found prior to quest (Workaround: Equip staff and activate Weapon Rack then pick staff back up)
-"Find the copy of Fragment: On Artaeum" sometimes when the book is picked up, the arrow will still be on the chest
-"Retrieving books for Urag gro-Shub" having the book prior to the quest will make it impossible to complete
-"Revealing the Unseen" May not be able to focus the crystal
-"Containment" may not trigger upon completion of "Revealing the Unseen"


Thieves Guild:
-Selling the Thieves Guild Armor prior to being told to upgrade it makes it impossible to become Guild Master
-Karliah may not go to the Ragged Flagon from the The Frozen Hearth making the next stage not trigger
-After "A Chance Arrangement" Brynjolf may not enter the Ragged Flagon to continue the questline
-"Dampened Spirits" may not trigger upon completion of "Loud and Clear"
-"Darkness Returns" If you leave the Twilight Sepulcher during the quest then you can not return
-"Darkness Returns" upon completion can make the Larceny quests bugged as not all of the items will start their quest
-"Fishing Job" steal Harrald's silver emerald necklace in Riftin, upon completion the neclace can remain and a necklace from the player can be removed
-"Number Job" says to go to Haelga’s bunkhouse but the ledger inside doesn’t activate to finish the quest
-"Hard Answers" Upon completion of Thieves Guild quest line and returning to the Dwemer Museum, the quest may restart and be impossible to refinish
-"Speaking With Silence" Mercer Frey may not unlock door at Snow Veil Sanctum
-"The Pursuit" may not be able to completed as picking up Mercer's plan prior to the quest and/or dropping them will not let the quest move forward
-"The Pursuit" picking up Mercer's plans may not update the quest making it not possible to finish


Misc:
-Quest tracker may not work properly for some people
-"Assist the people of Haafinger" may be permanently stuck in the journal
-"Collect Bounty from Brina Merilis" (Jarl of Legion Dawnstar) will remain even if you collected it (can create duplicate entries)
-"Collect Bounty from Skald" (Jarl of Dawnstar) will remain even if you collected it (can create duplicate
-"Find Finn's Lute" can't complete if found prior to quest
-"Find Pantea's Flute" can't complete if found prior to quest
-"Find Rjorn's Drum" can't complete if found prior to quest
-Finding Leifnarr’s corpse before talking to his mother may make the dialogue to report the death unavailable
-Finding Arondil's Journal for Vekel the Man in the Ragged Flagon will not always reward the player, Arondil's Journal may remain in player's inventory
-"Get the package from Dorian in Solitude" Dorian is always on his boat which is considered trespassing
-"Help Selveni Nethri escape the cave" from Southfringe Sanctum may not leave the cavern making the quest impossible to finish (Possible Fix: Use Unrelenting Force to push her out)
-"Investigate Bard College" can remain even if player finishes the quest
-"Investigate Boetheia Cultist" remains even after finishing the Daedric Quest
-"Investigate Boetheia's Shrine" remains even after finishing the Daedric Quest
-"Locate Reyda's Remains" may not complete as it says to talk to Wilhelm but there is no dialogue
-"Rescue Darkeethus" from Darkwater Passing may have Darkeethus stay in the cave and won't leave, making the quest impossible to finish
-On quests that make you return to Uttering Hills Cave to kill the bandit leader (Linwe) are unable to be completed as Linwe will already be dead
-Reading Lost Legends or The Legend of Red Eagle will trigger the quest even if it is already completed
-Solitude, Talking to Greta about returning to the Temple of the Divines while already having an Amulet of Talos will make it remain in the journal
-Sometimes Avrusa Sarethi's quest to bring here 20 Jazbay Grapes (Sarethi Farms) will not remove itself from the Journal upon completion
-Sometimes waiting to purchase a house in Markarth can make the option unavailable
-"Speak to Verulus about the hall of the dead" will remain in player's journal
-"Speak to Degaine" in Markarth, Degaine may have no dialogue related to the quest
-"Thane of Falkreath" may not trigger since the dialogue option from the Jarl may be unavailable
-"Thane of the Rift" can be bugged saying to Speak to the Jarl but there is no available dialogue
-Upon finishing returning Amren's Family Sword One-Handed will drop to 20 in red, can be fixed by increasing the skill



General SaveGame Bugs:
-May be stuck on a loading screen (Post-Patch 1.2)
-After loading a save it may freeze soon after
-Loading Screens take more time (Post-Patch 1.2)
-Frequent and Extreme Lag (Post-Patch 1.2)
-Frequent freezing



Graphical:
-Texture downgrade from installing the game still isn't fixed (Post-Patch 1.2) *It is better than 1.1 but it is still downgrading, sometimes to extreme lengths
-Areas may not load completely creating "holes" in the game world (Whiterun and Solitude so far confirmed to do this)
-Some objects may not render correctly making them have no detail
-More texture flickering (easily noticeable on trees and mountains)
-Constant frame rate drops
-NPCs have a glow to them
-Permanent frost emitting from player's feet
-In rare instances the player can survive a decapitation which glitches the player's face permanently
-Player's face may not match the color of player's skin when equipping some armor
-Possible to fall through the map in certain
-Some areas are not lined up correctly leaving gaping holes in the world geometry, common among mountains
-NPC's nose tips are pixelated
-When riding a horse, it may turn invisible
-Khajiit Camps may have invisible bedrolls and tents, they can still be interacted with
-Permanent text saying "To Skyrim" may stay on screen, even through reloading
-Having a high weight and wearing Ebony Armor can cause clipping
-NPCs may not load during loading screen making them "pop-in" in front of the player
-Can fall through map if there is a pile of items in that area
-Can fall through map in Dark Brotherhood Sanctuary, in front of chest



User-Interface:

Menus:
-Can be extremely slow
-Lag when opening containers and inventories
-When pressing "Show on Map" for quests that are in Markarth, the map will center on the Lover Stone
-Going into options may freeze game
-After a loading screen, when opening a menu, the sound for it may not be played until 5-10 seconds after
-Days as Werewolf still increases even if player is cured, guards still use dialogue like if the player is a werewolf
-Intimidation count doesn't always increase


Favorites:
-Weapons favorited with the same name/effect will only leave one in the favorite list when something else is equipped


Player Camera:
-First Person: Camera height doesn't match with player height (noticeable on High Elves)
-First Person: Crouch camera can be permanent
-Both: Camera may get lower as game time increases, does not get fixed by reloading



Achievements:

General:
-Oblivion Walker can be unobtainable, player can have 15 artifacts but achievement may not unlock


PAL Version:
-Master Criminal unobtainable, Not all Hold Bounties are listed correctly



Locations:

General:
-Any: Items may fall and never return to their original position, even if player puts item back it will be away from where it was originally (after a while)
-Any: In rare instances, when entering a cell the player may be moved to a different part than intended, all cells are affected afterwards
-Any: Places may have most of their items for the player to take, "Steal" may show for a brief second but then disappear
-Civil War maps don't update correctly
-Clearing out Cragslane Cavern prior to having the quest to take out the Skooma operation can make it impossible to complete
-Commiting crimes in Windhelm carries over to Winterhold
-Treasure Chest from Treasure Maps are no longer appearing
-Bleak Falls Barrow: puzzle door rings may not move, part of "The Golden Claw"
-Bonestrewn Crest: dragon may get stuck flying upside down
-College of Winterhold: Location used for fast travel is not safe when on horse, it almost always makes the horse walk off bridge
-Dead Men's Respite: puzzle door rings may not move, part of "Tending the Flames"
-Dragonstooth Crater: dragon may be invincible and asleep
-Eldersblood Peak: word wall may not give the word
-Folgunthur: word wall may not give word
-Forelhost: Puzzle door rings may not turn, part of the side quest "Siege on the Dragon Cult"
-Labyrinthian: A corner may have texture flickering and can be walked through
-Markarth: May have bandits with no armor equipped while having armor in their inventories
-Markarth, Cidna Mine: Can be impossible to serve time when not part of the quest
-Mines that have been depleted do not replenish
-Mount Anthor: Word Wall may not give word for Ice Form
-Northwind Summit: word wall does not always work properly and might not give the player the shout
-Reachwater Rock: puzzle door may not open, part of "Forbidden Legend"
-Riften: After having Legion guards in Riften, they attack Riften guards
-Riften: Thieves respawn in city, get killed (or sometimes kill NPCs) and there bodies stay
-Several bandit areas, that have prisoners, upon freeing the prisoners they may not move and when talked to can tell the player to "Go Away"
-Skuldafn: Rings on puzzle door may not turn making it impossible to pass, part of the main quest "The World-Eater's Eyrie"
-Swamp area north of Riften: Prone to lag and freezing
-Whiterun: Post-Battle, may have frozen flaming catapult projectiles in the city
-Whiterun: Post-Battle, parts of city never get rebuilt
-Whiterun, Jorrvaskr: May be impossible to leave as it can freeze
-Whiterun, Underforge: inaccessible when not a Werewolf making it impossible to finish "Totems of Hircine" quests
-Valtheim Towers: After clearing area out, receiving a quest to clear bandits out may not be possible to complete as bandits might not be there
-Valthume: puzzle door rings may not move, part of "Evil in Waiting"
-Yngol Barrow: Coral Claw may not open puzzle door
-Yngol Barrow: in some instances the area may not load correctly making it impossible to enter; his can also bug the favorites list


Item Creation/Upgrading:
-Forge, Grindstone, Alchemy Stations and Workbenches are broken for some people (Post-Patch 1.2)
-Woodcutter: when using an axe the wood may stick to the axe
-Forge animation can be glitchy (Confirmed to do this with Female Dark Elves)


Homes:
-All Homes: Weapon Racks can't hold Ebony Blade or Skull of Corruption
-All Homes: Display Cases hold Nettlebane and Blade of Woe halfway through the case
-All Homes: Placing items doesn't work as the item may disappear when entering the house at a future time
-Bookshelves: can "steal" books, may not accept items
-Display Cases: Weapons may fall through
-Mannequins: can "steal" armor, can move around a house
-Mannequins: don't display Ancient Nord Helmet
-Shield Displays: Shields can fall off
-Weapon Racks: can "steal weapons", weapons may fall off, may not accept a weapon
-Solitude: Basement Weapon Racks (far left and far right) can't be used
-Solitude: Spouse may not use master bedroom bed and instead use bedroll
-Solitude: After purchasing house porch door may not open even with key
-Sometimes static objects (Tables, beds, etc) will disappear dropping items on them only to reappear later but movable items are still on the floor
-Plants in gardens may not grow back (Arch-Mage Garden included)
-Whiterun weapon racks can sometimes not accept weapons
-Windhelm, Furniture clipping into other furniture
-Windhelm, option to "Clean up the Mess" may not work properly leaving the bodies in your house



Items:

General:
-Some items may be floating in mid air and can act as barriers (Various dungeons)
-Can't always add a second enchantment even with the perk


Weapons:
-Keening cannot be recharged
-Ebony Blade does not upgrade even though the requirements are filled
-Highest leveled Nightingale Blade cannot be upgraded on Grindstones
-Nord Hero bow can't be upgraded
-Silver Sword can't be upgraded


Apparel:
-Male version of Dark Brotherhood Cowl is missing the mask
-Dragon Priest Helmet + Archmage Robes makes the player's head invisible
-Dragon Priest Helmet + Falmer Helmet Makes the player's face invisible
-Dragon Priest Helmet + Jagged Crown makes player's face invisible
-Amulet of Talos gives 0% shout duration bonus, making it useless
-Smithing Bonuses don't always work correctly
-Strange Amulet may never change to Necromancer Amulet even if "Blood on the Ice" is complete
-Male Nord Hair clips through some hoods
-Hoods can make the player bald when they are a vampire and able to equip another piece of headwear (can do this with any hood/cowl)
-Summoned Boots, player may be unable to wear them


Misc:
-Azura's Star can, in some cases, trap human souls
-Skill Books that have never been read may not level up a skill
-Cure Disease Potions aren't being crafted correctly and may not show up in inventory
-Soul gems may not work correctly if they are stacked together
-Stone of Barenziahs do not stack after their name changes from Unusual Gem
-Putting a "Contract for Death" in a container or bookshelf and then reading after will have more than half the text missing
-Resist Fire potion recipe is incorrect, it says you need Bone Meal and Fire Salts but that makes a Fortify Conjuration Spells potion


Non-Removable Quest Item:
-Alto Wine (Thieve's Guild)
-Amulet of Talos (Return to Grace, If picked up from Roggvir's corpse after execution)
-Attunement Sphere (Discerning the Transmundane)
-Black-Briar Mead Keg (Under the Table)
-Briar Heart (Repairing the Phial)
-Finn's Lute (Bard's College)
-Gallus' Encoded Journal (Thieve's Guild)
-Mammoth Tusk Powder (Repairing the Phial)
-Pantea's Flute (Bard's College)
-Radiant Raiment Fine Clothes (Fir for a Jarl)
-Red Eagles Fury (The Legend of Red Eagle) can be found again, stuck as quest item)
-Rjorn's Drum (Bard's College)
-Runed Lexicon (Discerning the Transmundane)
-Sigil Stone (Conjuration Ritual Spell)
-Strange Amulet (Blood on the Ice)
-Unmelting Snow (Repairing the Phial) 

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intanto sul forum Bethesda è comparso il topic di raccolta di tutti i bug rilevati nella versione 360 del gioco.

 

In effetti, c'è ancora molto da fare... io prevedo patch da qui a fine 2012...

 

...

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mmm aggiungerei che al protagonista non crescono la barba e le unghie.

 

chiaro che molte cose sono importanti e vanno risolte ma molte altre sono cavolate, con un elenco così lungo a mio parere si rischia di perdere di vista i problemi maggiori.

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