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Elite: Dangerous


AngelDevil

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Ho appena preso il controller Elite, quando prenderò Xbox One X (dopo la TV), a quello ci faccio un pensiero. Nel frattempo Elite sarà alla 4.0 :asd:

 

Comunque hanno anche presentato la 2.4 The Return, che sarà spalmata su più settimane e vedrà il ritorno dei Thargoids.

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  • 3 settimane dopo...

Dovrebbe essere la 2.3.10

https://forums.frontier.co.uk/showthread.php/359651-Update-2-3-10

 


Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when leaving Supercruise in a busy area
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters



General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Fixed a target-able location in the Howard system
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio - Honks are back!
  • Audio: Various audio tweaks and fixes
  • Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players



Camera Suite

  • Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite



Celestial

  • More factions have joined the Colonia region of space



Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions



Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins



Missions

  • Mission board generation optimisations



Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for



Network

  • General network tweaks and fixes



Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab



Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal
  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New "EngineerContribution" event for making donations to unlock an Engineer



Ships
General Ship Fixes and Improvements

  • Anaconda

 

Fixed some visual issues with the Anaconda's cockpit and made some improvements

 

  • Asp

 

Moved the camera closer to prevent clipping in livery outfitting

 

  • Imperial Courier

 

Fixed an issue with the Imperial Courier's Slipstream paint job

 

  • Python

 

Python ship kits no longer appear worn when fully repaired

General Ship Audio Fixes and Improvements

  • Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter

Gaxel.png

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<p>

 

Dovrebbe essere la 2.3.10

https://forums.frontier.co.uk/showthread.php/359651-Update-2-3-10

 

 

Stability Fixes

  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when leaving Supercruise in a busy area
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters

 

General Fixes & Tweaks

  • General text fixes
  • Updated some translations
  • Fixed a target-able location in the Howard system
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio - Honks are back!
  • Audio: Various audio tweaks and fixes
  • Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players

 

Camera Suite

  • Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite

 

Celestial

  • More factions have joined the Colonia region of space

 

Holo-Me Creator

  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions

 

Installations/POIs/USSs

  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins

 

Missions

  • Mission board generation optimisations

 

Multi-Crew

  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with + symbols
  • The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for

 

Network

  • General network tweaks and fixes

 

Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab

 

Player Journal

  • Fixed an issue with NPC names becoming garbled in the Player Journal
  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New "EngineerContribution" event for making donations to unlock an Engineer

 

Ships

General Ship Fixes and Improvements

  • Anaconda

Fixed some visual issues with the Anaconda's cockpit and made some improvements

  • Asp

Moved the camera closer to prevent clipping in livery outfitting

  • Imperial Courier

Fixed an issue with the Imperial Courier's Slipstream paint job

  • Python

Python ship kits no longer appear worn when fully repaired

General Ship Audio Fixes and Improvements

  • Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter

Insomma dell'italiano proprio non ne vogliono sapere......

Non si sa ancora nulla su quando lo metteranno in commercio?

http://www.mygamerprofile.net/card/onesig/x+Major+Soap+x.png
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  • 1 mese dopo...
  • 1 mese dopo...
  • 1 mese dopo...

Michael Gapper, PR e Communications Manager di Frontier Developments, ha dichiarato alla testata di Wccftech i dettagli riguardanti la versione Xbox One X di Elite: Dangerous.

 

"Abbiamo aggiunto due opzioni per Xbox One X: Performance/Quality e 1080p/4K. Lasceremo che i giocatori scelgano la propria esperienza. Puntiamo a rendere disponibile l'update per il lancio di Xbox One X.

 

Elite: Dangerous gira in 4K nativi se viene selezionata l'apposita modalità. Tutto ciò che posso dire sul frame-rate è che i possessori di Xbox One X noteranno un netto miglioramento rispetto a Xbox One standard, a prescindere che giochino in 4K o in 1080p".

 

Pur rinunciando al 4K nativo, quando impostato a 1080p di risoluzione in modalità Quality, il gioco presenterà delle migliorie per il livello del dettaglio, profondità di campo, anti-aliasing, occlusione ambientale, filtro anisotropico, qualità delle ombre e altro.

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2124775.png

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Interessante, ora sto facendo il download e mi pare che sia relativamente piccolo 730,16 mb per l'esattezza

Modificato da Shadowlord

Se un uomo non è disposto a lottare per le sue idee o le sue idee non valgono nulla o non vale nulla lui

Articolo 1 codice di Norimberga

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Sì l'ho provata e non è niente male, hanno aggiunto semplicemente una miglior risoluzione e qualche miglioria varia niente asset 4k ma funziona tutto alla grande


Ragazzi una domanda, da quando si possono plottare distanze così lunghe? Ero rimasto ai 1000ly.... Ora arrivo a 20.000

Se un uomo non è disposto a lottare per le sue idee o le sue idee non valgono nulla o non vale nulla lui

Articolo 1 codice di Norimberga

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Sì l'ho provata e non è niente male, hanno aggiunto semplicemente una miglior risoluzione e qualche miglioria varia niente asset 4k ma funziona tutto alla grande

 

Ragazzi una domanda, da quando si possono plottare distanze così lunghe? Ero rimasto ai 1000ly.... Ora arrivo a 20.000

Dallultimo aggiornamento. Adesso puoi anche settare le rotte utilizzando le neutron star (basta spuntare la casella jet-cone) Modificato da skynet983
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