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XB1 first-day patch has been delayed for a few days but will go live as soon as possible! Includes fixes to the game crashing upon launching it, glitches in the user interface and animation corruption. Hold tight!

 

Additionally, we've heard your feedback and we are actively looking at adding private lobbies as well as improving loading times. More news coming soon!

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XB1 first-day patch has been delayed for a few days but will go live as soon as possible! Includes fixes to the game crashing upon launching it, glitches in the user interface and animation corruption. Hold tight!

 

Additionally, we've heard your feedback and we are actively looking at adding private lobbies as well as improving loading times. More news coming soon!

Bella news, prossimo step però, l'ottimizzazione per one x, voglio il 4k.

Cmq giocarci col volante è una cosa assurda, ti spezza i polsi :D

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dopo qualche giorno mi devo ricredere sugli incidenti,

sto facendo praticamente solo gare personalizzate e devo dire che dopo averci preso la mano e capire più o meno dove colpirli escono dei botti devastanti

 

IA perfetta, tra di loro un sacco di bagarre, si spingono fuori, sbagliano, si ribaltano etc.

 

Qualità dei danni mai vista su console, migliorare solo la pesantezza/caduta/impatto dopo un salto alto

 

Se volete fare le gare serie tornate su forza, avete sbagliato gioco :asd:

volante? :asd: :asd: :asd:

 

 

p.s. differenza danni normali/realistici nessuna, tranne che in realistici si demolisce quasi subito invece in normale puoi fare più botti

Modificato da Aiirbandit

Rest in Peace Chester

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dopo qualche giorno mi devo ricredere sugli incidenti,

sto facendo praticamente solo gare personalizzate e devo dire che dopo averci preso la mano e capire più o meno dove colpirli escono dei botti devastanti

 

IA perfetta, tra di loro un sacco di bagarre, si spingono fuori, sbagliano, si ribaltano etc.

 

Qualità dei danni mai vista su console, migliorare solo la pesantezza/caduta/impatto dopo un salto alto

 

Se volete fare le gare serie tornate su forza, avete sbagliato gioco :asd:

volante? :asd: :asd: :asd:

 

 

p.s. differenza danni normali/realistici nessuna, tranne che in realistici si demolisce quasi subito invece in normale puoi fare più botti

 

Credo che le gare (soprattutto in multiplayer) di Forza siano ben più arcade rispetto a Wreckfest :asd:

Forza Motorsport è affrontabile solamente da soli in pista :D

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se trovi i coglion di turno sicuramente si, ma su Forza esistono diverse scelte sul multy, se vai nelle gare in simulazione troverai gente che vuole correre, come in tante altre stanze, va da se che se riesci ad organizzare con amici, come facciamo noi in stanze private ancora meglio, nel topic di forza lo ribadito più volte che chi voleva unirsi era il benvenuto

 

 

Credo che le gare (soprattutto in multiplayer) di Forza siano ben più arcade rispetto a Wreckfest :asd:

Forza Motorsport è affrontabile solamente da soli in pista :D

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Sto cercando di fare l'obiettivo delle 20 vittorie nel multiplayer, ne ho vinte quasi il doppio sia con i bot che con i cristiani ( sicuramente almeno 25) ma ancora niente. In rete ho letto che non ce un numero fisso. Sapete dirmi se qualcuno di voi l ha completato? Grazie.

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XB1: Version 1.0.0.11 Released

 

 

 

STABILITY

Fixed a crash in the server browser.
Fixed a crash in the user interface renderer.
Fixed a crash when attempting to install a specific RoadSlayer fender style.


RENDERER

Fixed black edge artifact visible on distant foliage.

 

MULTIPLAYER

Audio for remote cars no longer stutters.
The currently running prediction phase is now completed when switching to dead reckoning.
Improved client smoothing, reducing the stuttering the remote cars especially when viewed from the side.
Essential server info is now displayed in the lobby (click the server message to toggle)
Toggling ready/unready is now disabled immediately (a second, to be precise) before event start to prevent glitches.
High ping warning threshold is now 1000 ms.
Fixed a glitch in the chat that caused text to disappear.
Only players still in the loading screen are now ditched in the lobby when the event starts, while those loading cars will complete loading while the event starts.


GAMEPLAY

Reduced rubberband for Novice and Amateur AI difficulty.
Increased the chance of AI raceline mistakes for Novice and Amateur AI difficulty.
Disabled rubberbanding for Expert AI difficulty.
Made Supervan easier to control especially with a keyboard.
Reverted the default camera to what it was in the Summer 2018 build.
Adjusted shifting logic, shifts occur closer to redline.
Adjusted tire pressures, so that front and back wheels have more or less the same pressure (and thus, different deflection).
AI now races more loosely and their raceline mistakes are more natural. As previously, the lower the AI Difficulty level, the more prone the AI is to errors.
AI now packs up more tightly.
Killerbee AI is now more competetive.
AI now uses maxed out Class A cars in the final parts of the career and randomly in custom events.
In Hateful Eight career event, the AI can no longer use Class B cars.


VEHICLES

Steering wheel is now animated for AI cars as well.
Steering wheel of AI cars now follows deform (prevents the floating steering wheel syndrome).
Fixed Motorhome engine parts and materials.
Paint jobs and liveries no longer add to the vehicle price.
Fixed Motorhome tire damage that caused the wheels to occasionally glitch.
Fixed a number of incorrect value references.
Bandit now has engines with and without the supercharger (visual only).

 

ENVIRONMENTS

On Deathloop, the car can be no longer reset on the edge of the ramp when exiting the loop.
Added fence in front of the spectators on the banks of Espedalen so that cars going offroad hit the fence instead of resetting after hitting spectators.
The cars should no longer get abruptly reset when crashing into the spectators in the Hilltop Stadium (at least not as easily as previously).
Hitting parked vehicles on Big Valley Stadium no longer causes a reset, and the vehicles have proper collisions.
A number of additional, non-specified optimization and collision improvements.
Fixed an antiportal glitch visible in the Motorcity reverse layout.


FRONTEND

Adjusted the main menu camera views and tones for a more atmospheric result.
Results overlay is no longer shown when pressing D-Pad Down in the Photo Mode/Replay screen.
Useless slider functionality for input testers in the Settings menu is now disabled.
Reduced the amount of dirt in the loading screens.

 

INPUT

Added a controller preset with inverted sticks.

 

AUDIO

Music now continues to play over online track change when in-game music is disabled.
Adjusted EQ and volume levels.
Engine audio no longer goes randomly mute.
Fixed surface audio effect for sliding.
Propely balanced AI volume levels.
Master volume tweaks.

 

LOCALIZATION

Fixed a number of French and Spanish strings that appeared in incorrect language.

 

 

PS4: Version 1.05 Released

 

 

 

STABILITY

Fixed a crash in the server browser.
Fixed a crash in the user interface renderer.


MULTIPLAYER

Audio for remote cars no longer stutters.
The currently running prediction phase is now completed when switching to dead reckoning.
Improved client smoothing, reducing the stuttering the remote cars especially when viewed from the side.
Essential server info is now displayed in the lobby (click the server message to toggle)
Toggling ready/unready is now disabled immediately (a second, to be precise) before event start to prevent glitches.
High ping warning threshold is now 1000 ms.
Fixed a glitch in the chat that caused text to disappear.

 

GAMEPLAY

Adjusted shifting logic, shifts occur closer to redline.
Adjusted tire pressures, so that front and back wheels have more or less the same pressure (and thus, different deflection).
AI now races more loosely and their raceline mistakes are more natural. As previously, the lower the AI Difficulty level, the more prone the AI is to errors.
AI now packs up more tightly.
Killerbee AI is now more competetive.
AI now uses maxed out Class A cars in the final parts of the career and randomly in custom events.
In Hateful Eight career event, the AI can no longer use Class B cars.


VEHICLES

Steering wheel is now animated for AI cars as well.
Steering wheel of AI cars now follows deform (prevents the floating steering wheel syndrome).
Fixed Motorhome engine parts and materials.
Paint jobs and liveries no longer add to the vehicle price.
Fixed Motorhome tire damage that caused the wheels to occasionally glitch.
Fixed a number of incorrect value references.

 

ENVIRONMENTS

Added fence in front of the spectators on the banks of Espedalen so that cars going offroad hit the fence instead of resetting after hitting spectators.
The cars should no longer get abruptly reset when crashing into the spectators in the Hilltop Stadium (at least not as easily as previously).
Hitting parked vehicles on Big Valley Stadium no longer causes a reset, and the vehicles have proper collisions.
A number of additional, non-specified optimization and collision improvements.
Fixed an antiportal glitch visible in the Motorcity reverse layout.


FRONTEND

Adjusted the main menu camera views and tones for a more atmospheric result.


INPUT

Added a controller preset with inverted sticks.


AUDIO

Music now continues to play over online track change when in-game music is disabled.
Fixed surface audio effect for sliding.
Propely balanced AI volume levels.
Master volume tweaks.

 

Modificato da AngelDevil

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Espandi il mondo di Wreckfest con questi 3 veicoli classici!

 

Wingman - Il grande classico americano: una Tafflin fine anni 50! La scelta perfetta per i derby e i circuiti a 8!

 

Buggy - Il classico design europeo con motore posteriore è a casa propria sulle piste con molte curve!

 

Bumper Car - Carneficina alle giostre! L'autoscontro più veloce del mondo realizza il tuo sogno: colpire duro!

 

Questo DLC fa anche parte del pass per la stagione. Per chi non tiene il pass 3,99 €

 

Modificato da AngelDevil

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Private servers are being worked on at the moment, stay tuned for news very soon.

 

XB1: Version 1.0.0.12 Released

 

CONTENT

Car Pack 1 is now available.

STABILITY

Game no longer freezes after repeatedly changing tuning in online lobby.

FRONTEND

Loading screens are correctly displayed between career events with heat races.

MULTIPLAYER

Lawnmower and other ragdoll vehicles can no longer be controlled without the driver.

INPUT

Added one new alternative controller preset as per request.

 

PS4: Version 1.06 Released

 

CONTENT

Car Pack 1 is now available.

STABILITY

Game no longer occasionally crashes during initial loading.

FRONTEND

Game no longer crashes after 5-6 hours of continuous playing.

MULTIPLAYER

Lawnmower and other ragdoll vehicles can no longer be controlled without the driver

INPUT

Added one new alternative controller preset.

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  • 2 settimane dopo...

Wreckfest non è abbastanza folle per te? Ora puoi andare fuori di testa e ridere ancora di più usando queste decorazioni per il tettuccio!

 

Scegli fra 20 elementi belli e divertenti, fra cui: razzi, esplosivi, unicorni gonfiabili, occhiali da spaccone, copricapi vari e molto altro. Le decorazioni vanno bene per qualsiasi auto.

 

Questo DLC fa anche parte del pass per la stagione.

 

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  • 4 settimane dopo...

Espandi il mondo di Wreckfest con altri 3 veicoli unici!

 

Outlaw: un'auto truccata degli anni 30, che unisce la potenza americana con l'agilità. Insomma, è perfetta a tutto tondo!

 

Hornet: quest'Euro Coupé degli anni 80 non sfigura accanto alle muscle car americane ed è formidabile anche nei derby!

 

Honey Pot: ricorda di rimanere INCOLLATO al sedile quando si ribalta!

 

Questo DLC fa anche parte del pass per la stagione.

 

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  • 2 settimane dopo...

WRECKFEST FALL UPDATE released on consoles

 

HIGHLIGHTS:

Added two new tracks: Drytown Desert and Rockfield Roughspot.
Added support for player-created private lobbies.
Optimized loading times.
Added support for switching region (region unlock).
On PS4 Pro and Xbox One X the game is now rendered in 4K resolution (PC had that one already).

 

DETAILED CHANGELOG:

 

GAMEPLAY

Added a third damage mode: Intense. This is same as the "Realistic" with which the console versions launched; in other words, "Realistic" with attacker's advantage enabled.
Improved AI raceline on various tracks.
Taking the loop on "Deathloop" no longer causes damage to the car.
Added an AI Set for Limo.
Increased Wingman strength.
Reduced Limo strength slightly.
Wheels no longer clip the fenders of Venom nearly as easily.
Lawnmower and other small vehicles are no longer invincible against small to medium nudges.

 

USER INTERFACE

Added improved iconography to the garage user interface.
Added new, unique icons for armoa and visual upgrade parts.
Added upgrade tier icons for performance parts.
In career heat races, event specific loading screen is now displayed also between the heats.
In Custom Event, the correct AI Set is now displayed after changing the vehicle.
HUD can no longer appear in the main menu after being disconnected from an online session.

 

MULTIPLAYER

Improved local car prediction precision to reduce input lag.
Reduced warping of remote cars when playing with high latency.
In lobby, the server name no longer overlaps the track name at the top.
Lobby options are no longer incorrectly grayed out in case the user is in the Tune screen when a track change occurs.

 

ENGINE

Improved particle rendering performance, improving framerate especially in events featuring large vehicles.
Increased title stability.

 

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  • 2 settimane dopo...

XB1: Version 1.1.0.1 Released

 

 

 

SYSTEM

Improved title stability.
Optimized mesh particle performance on all platforms.
Optimized performance of the 4K display mode.

 

USER INTERFACE

Added upgrade tier icons for armor and visual upgrade parts as well.
Improved icons of the upgrade parts and replaced inconsistent ones.
In career, changed "Stars" to "Bonus Targets" for consistency reasons.
Health bar no longer shows full health when the player has two points of health left.
Proper button icons are now shown in the user interface when using keyboard and mouse.

 

GAMEPLAY

Loaner cars are now available in custom events as well.
Added new racing and demolition derby loaner cars.
Both Sofa Car and Harvester can be loaned now too.
Visual props no longer get detached from the slightest nudge.
In career, "Sandpit Showdown" now has the correct number of events.

 

 

PS4: Version 1.11 Released

 

 

 

SYSTEM

Improved title stability.
Optimized mesh particle performance on all platforms.
Optimized performance of the 4K display mode.

 

USER INTERFACE

Added upgrade tier icons for armor and visual upgrade parts as well.
Improved icons of the upgrade parts and replaced inconsistent ones.
In career, changed "Stars" to "Bonus Targets" for consistency reasons.
Health bar no longer shows full health when the player has two points of health left.
Proper button icons are now shown in the user interface when using keyboard and mouse.

 

GAMEPLAY

Loaner cars are now available in custom events as well.
Added new racing and demolition derby loaner cars.
Both Sofa Car and Harvester can be loaned now too.
Visual props no longer get detached from the slightest nudge.
In career, "Sandpit Showdown" now has the correct number of events.

 

MULTIPLAYER

Added a variety of new event rotations for most server types.
The player intended by the user is now correctly selected when opening the context menu.
Chat (event log) no longer stops working intermittently.

 

Modificato da AngelDevil

Lone+Wolf+X0.png

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