Wemarcus Inviato 13 Novembre 2019 Condividi Inviato 13 Novembre 2019 Ora va tutto bene.. cioè è cmq un gioco mediocre e non ispirato eh.. però a cavolo ci si può divertire.. non vale cmq più di 29 euro.. ha un grosso problema di fondo.. i circuiti sono pochi e molto simili.. e nei derby.. le arene beh.. sono addirittura fatte meglio in the crew 2 ahahahdiciamo che è un ottima base.. ma manca la sostanza.. Cita Link al commento Condividi su altri siti More sharing options...
Freisar Inviato 13 Novembre 2019 Condividi Inviato 13 Novembre 2019 Ora va tutto bene.. cioè è cmq un gioco mediocre e non ispirato eh.. però a cavolo ci si può divertire.. non vale cmq più di 29 euro.. ha un grosso problema di fondo.. i circuiti sono pochi e molto simili.. e nei derby.. le arene beh.. sono addirittura fatte meglio in the crew 2 ahahah diciamo che è un ottima base.. ma manca la sostanza..Perché quanto costa?39.99 pensavo peggio ci sta! Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 26 Novembre 2019 Autore Condividi Inviato 26 Novembre 2019 Trasforma le tue auto in vere e proprie bestie d'acciaio con questo pacchetto di corazze pesanti! Prepara i veicoli con paraurti resistenti, protezioni laterali e roll-bar, aggiungi un po' di stile con tubi di scarico, spoiler e ruote pazzeschi, e giocati il tutto per tutto nei derby di demolizione. Questo DLC fa anche parte del pass per la stagione. Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 17 Dicembre 2019 Autore Condividi Inviato 17 Dicembre 2019 Wreckfest Holiday Update Highlights: Added two new tracks: Hellride & Vale Falls Circuit Added track voting to multiplayer Added player hosted public servers Added car customization to multiplayer lobby Added visualisation for cars that just have been reset Ragdolls can now be reset after driver was ejected Added support for DLC Modified Monsters Car Pack Various performance improvements and bugfixes [Game version: 1.20] CONTENT Added two new tracks: Hellride & Vale Falls Circuit Added support for DLC Modified Monsters Car Pack MULTIPLAYER (XB1/PS4) Users can create a public lobby which is visible in the server browser for everyone and has a maximum cap of 16 players It's now possible to change (and purchase) vehicle upgrades and paint job directly in the lobby Implemented track voting. If voting is enabled, clients vote on the next event after they're back in the lobby after event results, choosing from previous event again, or one of two other events from the current rotation Improved prediction precision of suspension geometry and steering, enhancing gameplay experience especially with high latency (PC) Voting can be enabled and disabled in the server config (please see the example config for more information) (PC) A dedicated server can be now excluded from being joined by users entering Quick Match by using "exclude_from_quickplay=0" server setting (PC) Client is no longer kicked out of multiplayer when connection to Steam is lost GAMEPLAY Ragdolling no longer results in the player being wrecked; instead, the ragdoll can be reset back in the vehicle by using the reset button A vehicle that has just been reset is now visualized in ghost mode Limousine car is now slightly weaker Chase camera now avoid clipping into vehicles and zooms closer whenever a vehicle is right behind the player to make sure the view is not obstructed Camera no longer snaps into a position due to a bottom collision to the car Transitioning into and out of camera look-around mode is now seamless Backfire pop now works on AI and remote cars as well The wheels from Steel & Wheels DLC now have correct physical properties including mass The window bars from Steel & Wheel DLC are now correctly hidden when using the cockpit camera Roadslayer window mesh now has the correct weight Improved Sofa Car handling USER INTERFACE Reset button key is now correctly hidden while holding reset button. High ping warning message is no longer stuck on the screen after leaving multiplayer. Quit prompt is now correct cleared after the event starts in case it was open in lobby. Added a slight delay to the end of the Last Man Standing so that's it not as abrupt. SYSTEM Various stability and performance improvements. On Xbox One X and PS4 Pro, the title automatically renders in 4K or HD resolution depending on the resolution of the attached display. The game no longer sporadically crashes to "Out of Index Buffer Memory" during multiplayer. The game no longer crashes when equipping "Racing Wing" on the Warwagon while trunk lid has been removed by another upgrade. (XB1) Steering wheels are now correctly reactivated, making it unnecessary to unplug the device and then plug it back in. (PC) The game no longer crashes to "Could not open file for writing: save/settings.conf" when settings file is invalid. (PC) The game no longer crashes upon launching when certain input devices are plugged in. Implemented wheel hub collisions. Cita Link al commento Condividi su altri siti More sharing options...
Aiirbandit Inviato 18 Dicembre 2019 Condividi Inviato 18 Dicembre 2019 l'importante è che continuano ad aggiungere tracciati gratuiti tanto la macchina uso sempre quella Cita Rest in Peace Chester Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 13 Febbraio 2020 Autore Condividi Inviato 13 Febbraio 2020 (modificato) Amplia il garage con 3 catorci arrugginiti! Raiden RS: coupé a trazione posteriore anni 80, quasi imbattibile sui tracciati tortuosi. Ed è così corto che è difficile da colpire!RebelRat: muscle car americana con un ottimo bilanciamento fra agilità e resistenza.Vandal: questo furgone è aerodinamico come un sasso, ma anche altrettanto resistente. Ottimo per eventi che prevedano molti danni. Questo DLC fa anche parte del pass per la stagione. Game version Xbox: 1.2.0.3 PS4: 1.23 PC: 1.255957 CONTENT Added support for DLC Rusty Rats Car Pack. MULTIPLAYER Increased robustness of the console window. Server no longer crashes when "%" character is used anywhere in a message or a username. All vehicles are no longer shown as "Not Eligible" for the host if "Host's Car" car restriction is set. UI is now correctly handled whenever player is kicked while in the lobby sub menus. AI now correctly uses the difficulty settings as set in the lobby options. (XB1/PS4) Clients can no longer join a server if the owner has already quit. (PC) AI difficulty can be now configured in the dedicated server settings. (PC) Clients are now given more time to load the cars during the countdown, reducing lag spikes in the lobby. GAMEPLAY Reset effect (car flickering) can now be enabled/disabled in the Settings, Gameplay menu. On Hellride, it should be no longer possible to drive on top of the steel mesh and cause the game to glitch out. On Big Valley Speedway Figure 8, it's no longer possible to cut the first lap short. Track surface information is now correctly displayed for Vale Falls. Added release delay to digital clutch to prevent shifting exploit (previously you could shift instantly, giving unfair advantage). In derby events, AI now has better awareness of the arena boundaries, reducing the chance of it smashing blindly into barriers. AI now uses Roadcutter in Class A. 1st person camera angles now work correctly on Bugzilla. Exhaust backfire effect now works correctly when "Big Headers" are equipped for Starbeast. Improved Wardigger suspension setups. AUDIO Replaced the engine audio for Hornet. Loudness balancing of vehicle engine audio. 5.1 surround mixdown and 3D attenuations adjusted for more precise spatial positioning of ai vehicles. Adjusted concrete wall collision effect asset design to match game engine implementation. SYSTEM Fixed a rendering issue that resulted in the skidmarks flickering occasionally. Fixed contact effects for large vehicles such as School Bus and Motorhome. The player starting credits (10 000 CR) are now correctly awarded when launching the game for the first time. Credits rewarded during an online session are no longer lost when terminating the game (instead of quitting properly) while in lobby. Added guards to prevent the save data from becoming corrupt. (XB1X) Resolution can be now changed in the Settings menu between Full HD and 4K. (PC) The game now attempts to remove the bogus read-only flag from the save data files that caused the game not to launch. Modificato 27 Febbraio 2020 da AngelDevil Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 27 Febbraio 2020 Autore Condividi Inviato 27 Febbraio 2020 HIGHLIGHTS: 2 free new tracks: Tribend Speedway and Thunderbow PS4 Voice Chat added Misc improvements & bugfixes DETAILED CHANGELOG: CONTENT Added two new tracks: Tribend (Speedway with 3 track variants) and Thunderbowl (Demolition Derby Arena). SYSTEM (PS4) Added support for Voice Chat. (PS4) Improved loading times by 15–25% depending on the case. Parts of the vehicle no longer flicker when looking around in the cockpit view. USER INTERFACE Fixed "Reset Effect" setting title and description being switched. GAMEPLAY Digital clutch release is now not as penalizing when shifting sloppily. First gear is now engaged during the race countdown, eliminating the unnecessary gear change when using automatic transmission and making the launch equal between fully automatic, manual and manual with clutch shifting modes. When using shifting modes with automatic clutch, all cars now use the faster shifter profiles in order to make cars more equal. Exhaust backfire effect now works correctly when using upgrades from the Steel & Wheels pack. Improved Hornet model, engine and suspension. Raiden RS is now slightly weaker and maxes out slightly earlier performance-wise. Increased Rebelrat maximum performance points to make it more competitive. Improved Raiden RS mudflaps and a number of other panels. Added an upgrade part to remove the Raiden RS front panel. Fixed an issue when Raiden RS materials turned partially black when a specific exhaust part was installed. Fixed Raiden RS misconfigured locked differential. Fixed Raiden RS grille causing a error when uninstalled. Fixed Raiden RS lod model window pivot, causing the window to float above the car. Fixed Vandal grille causing an error when uninstalled. Fixed Vandal "Upright Side Headers" exhaust. Fixed Vandal "Rallysport" tire upgrade. Fixed Vandal "Hot Dog" prop name. Vandal window glass now breaks correctly. Vandal brake lights no longer break from hits to the side. AUDIO Improved positional audio. Fixed missing Venom engine audio. Improved engine audio volume balancing across different cars. Stationary vehicles no longer repeatedly trigger the contact sound effect. Cita Link al commento Condividi su altri siti More sharing options...
Aiirbandit Inviato 28 Febbraio 2020 Condividi Inviato 28 Febbraio 2020 Bene! l'importante è che continuano a starci dietro Cita Rest in Peace Chester Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 28 Aprile 2020 Autore Condividi Inviato 28 Aprile 2020 (modificato) Tournament Mode A new demolition derby arena: The Maw Support for American All-Star Car Pack Up to 80% shorter loading times Stability and performance improvements RELEASE NOTES Game version Xbox: 1.4.0.0 PS4: 1.41 PC: 1.259287 CONTENT Added Tournament Mode. Added a new free demolition arena: The Maw. Added support for the new DLC: American All-Stars Car Pack. SYSTEM Loading is now significantly faster (up to 80%). (PC) Improved file system robustness. (XB1) Improved title stability. USER INTERFACE Updated HUD visuals. GAMEPLAY AND VEHICLES On Tribend, the player no longer resets on top of the overhead walkway when resetting beneath it. Random parts of the vehicle are no longer be missing when restarting the event while in a ghost mode. Ghost mode is now automatically disabled when the event ends, eliminating blinking cars in the background of the post-race screens. Ghost mode is now disabled after 15 seconds to prevent stuck AI cars from blinking forever. Reduced the chance of wheelhubs getting stuck inside walls during heavy deformation. Improved Bugzilla handling, suspension and visual damage. It's now possible to use the front splitter without the front bumper on Roadcutter. Honey Pot and Bumper Car wheels no longer get damaged from the slightest nudge. Improved El Matador, Venom visual damage to prevent handling being impaired while damaged. Improved Honey Pot, Bumper Car and Sofa Car handling to make them less twitchy. Fixed Wardigger torque curve. Fixed Nexus side mirrors glitch. Fixed Hornet wheel clipping. MULTIPLAYER Output to server console and log is now performed asynchronously, improving stability. AUDIO Front-end: The "Effects" volume slider now also works as master volume for "Interface Sound Effects". Front-end: The "Interface Sound Effects" volume slider now also affects car part equip & counter sounds. Front-end: Added variation to car part equip sound. In-game: Each AI engine sound adjusted for smoother loudness across full rpm range. In-game: AI engine sound optimizations to lower memory and processor requirements. In-game: Removed flanging/phasing effects occurring with AI engine sounds at start of a race. In-game: Add automation to lower music volume up to 3dB based on overall AI vehicle loudness (e.g. when driving amidst a dense pack of vehicles). Effect is disabled when music volume is configured below 75% in game settings. In-game: Add 30-second end countdown sound effects to time-limited races (to signal player that race is about to end soon). In-game: Added reverse gear warning sound effect for large player vehicles (Big Rig, Harvester, Motorhome and Schoolbus) In-game: DSP effects settings, synthesis and automation tweaks for Big Rig. MODDING Increased the maximum number of parts for one vehicle. Updated audio modding template to match the latest version of project. Current Wwise version is 2019.1.6 build 7110 Audio modding instruction guide completely overhauled. Modificato 28 Aprile 2020 da AngelDevil Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 8 Maggio 2020 Autore Condividi Inviato 8 Maggio 2020 Game versionXB1: 1.4.0.3PS4: 1.43PC: 1.259651 SYSTEM (XB1/PS4) Title no longer frequently crashes upon launching. (XB1) Tournament leaderboard events now function correctly. (PC) Weekly and monthly tournament events are no longer capped to 1,000 leaderboad entries. (PC) Entering Tournament Mode is no longer allowed in case restricted mods are detected. CONTENT Replaced an offending Little Thrasher paint job. Fixed graphical glitches in Raiden RS side windows and default tires. Fixed clipped Honey Pot garage icon. GAMEPLAY Fixed camera discontinuity issues, reducing flashes when changing vehicles and upgrades. Fixed an issue that caused an heavily damaged car to turn into a mess of glitched geometry. (PC) Scoring multiple hits in a quick succession now registers correctly. (PC) In the tournament event details view, the player's best score is always shown, even if leaderboards have not been updated yet. AUDIO Smoothened sound asset looping artifacts and improved stereo effect in player cockpit, hood & bumper views for Boomer & Boomer RS. Fixed volume dip when accelerating very slooowly from idle RPM with Warwagon. Adjusted Little Thrasher rev limiter effect for slightly sharper gating. Added sound effect to Ring Of Fire on Hellride. Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 15 Maggio 2020 Autore Condividi Inviato 15 Maggio 2020 XB1: 1.4.0.4PS4: 1.44 SYSTEM Tournament details are now displayed properly and the player result registered correctly. GAMEPLAY AI Harvester is no longer faster than player harvester. MULTIPLAYER Idle detection now works again so players idling in a multiplayer event will be kicked after a period of inactivity. AUDIO Adjusted lawnmower engine sound for louder offload volume. Mixdown adjustments for driver contact sounds. Audio asset size optimizations for driver contact sounds. Driver body-to-ground contact sounds now change according to vehicle road surface. Tighter volume roll-off based on camera distance (max. audible range 20 meters / ~65.6 feet). Added distance based playback prioritization to driver contact sounds. Added triggering delay randomization to increase variety with driver contact sound sequences. Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 4 Giugno 2020 Autore Condividi Inviato 4 Giugno 2020 (modificato) Tournament Update: Time Attack! Xbox: 1.4.0.6 PS4: 1.46 PC: 1.260574 SYSTEM STABILITY Game no longer constantly crashes when trying to enter the "Destroy All Supervans!" career event. Game no longer infrequently crashes when proceeding from the results screen in the tournament mode. In multiplayer, game no longer crashes when the host leaves the game and the client is in the Paint Menu. Reward paints no longer vanish from the player inventory when changing paint. (PS4) Game no longer occasionally crashes shortly after reaching gameplay in tournament mode. (PS4) Game no longer sporadically crashes when trying to adjust tuning settings. (XB1) Title no longer crashes when switching to another profile. (XB1) Title no longer crashes when connecting to a multiplayer server. (PS4) Title no longer eventually crashes to analytics upload failing. TOURNAMENT MODE Playing a tournament event now rewards the player with experience. Reduced the score multiplier decrease rate during tournament mode "Score Streak" events. Reduced the AI Players aggression during tournament mode "Score Streak" events. (XB1) Correct rankings and targets should now be shown properly even for the small number of users who previously had issues. (PS4) After entering the tournament mode, tournament information is now correctly displayed without going back and forth. (PC) Tournament event information is displayed quicker after entering tournament mode. GAMEPLAY Improved Panther RS suspension setups. Improved Boomer suspension setups. (*PC) AI Harvester is no longer faster than player harvester. MULTIPLAYER Next track in the event rotation is now selected in tiebreaker situations (instead of it being skipped like previously). (PC) It's now possible to define 96 users on a dedicated server. (*PC) Idle detection now works again so players idling in a multiplayer event will be kicked after a period of inactivity. AUDIO Killerpig: Fix sound pitch mismatch between on/offload states near max rpm. (*PC) Adjusted lawnmower engine sound for louder offload volume. (*PC) Mixdown adjustments for driver contact sounds. (*PC) Audio asset size optimizations for driver contact sounds. (*PC) Driver body-to-ground contact sounds now change according to vehicle road surface. (*PC) Tighter volume roll-off based on camera distance (max. audible range 20 meters / ~65.6 feet). (*PC) Added distance based playback prioritization to driver contact sounds. (*PC) Added triggering delay randomization to increase variety with driver contact sound sequences. SAVE SYSTEM (PC) Improved Steam Cloud integration. Note that from now on the save data is located in "[sTEAM INSTALL FOLDER]/userdata/[sTEAMID]/228380" with the old data in the "Documents" folder being automatically copied over after launching the title for the first time after updating. Appropriate prompts are shown to the user whenever a save data mismatch is detected between local and cloud data. (PC) Improved corrupt save data detection by adding a size check and filtering out files with broken headers in order to prevent corrupted save data being uploaded to Steam Cloud and possibly preventing the game from launching. Whenever corrupt data is detected, the user is shown an appropriate prompt. Modificato 4 Giugno 2020 da AngelDevil Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 24 Giugno 2020 Autore Condividi Inviato 24 Giugno 2020 XB1: 1.4.0.3PS4: 1.43PC: 1.259651 SYSTEM (PC) Game no longer crashes when quitting while vehicle mods are enabled. (PC) Invalid analytics data will no longer prevent the game from launching. *PC) Date stamps of conflicting files are now shown in the Steam Cloud popup. (PC) Fixed a crash in the effect system when using certain mods. GAMEPLAY/VEHICLES Added upgrades for Super-Venom. Fixed Super-Venom deform glitch. Fixed Roadcutter rear spoiler deform glitch. Fixed Speedbird tournament reward livery UV mapping bug. Improved Wardigger upshift/downshift logic. TOURNAMENT MODE FP (Fame Points) earned from completed challenges should be now received correctly, even for past challenges. (PC) Player can now choose to remove ineligible local result in case there's amismatch between the local and leaderboard result. This can occur for example due to the upload of the result failing, or in case your (cheated) result has been deleted from the leaderboard. AUDIO In-game: AI vehicle mixdown adjustments & perf improvements. In-game: Initialize each AI vehicle engine sound with a range randomized pitch offset, to improve separation / uniqueness between for multiples of same vehicle. In-game: Adjusted player vehicles to use similar distance-based playback prioritization sorting as AI vehicles, to address possible active voice stealing in free cam mode. Big Rig / Doom Rig: Optimized DSP effect usage. Roadslayer / Roadslayer GT: Fixed broken soundbank, mixdown and engine sound tweaks. Hellride: Added missing position tracking to flame barrel objects for correct surround panning. Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 7 Luglio 2020 Autore Condividi Inviato 7 Luglio 2020 The Free Update includes:- A new Tournament Season: Banger Bash- Two new tracks: Kingston Raceway and Mudford Motorpark- AI players now using DLC cars- Stability and performance improvements La stagione 1 termina col botto e 3 veicoli unici!Sweeper: quest'auto da gara di medie dimensioni è un'ottima scelta per ogni tipo di gara.Hearse: un classico da corsa in grado di infliggere danni pesanti, perfetto per i derby.Stock Car: un piccolo razzo molto versatile, a suo agio nei circuiti ovali e a 8! Xbox: 1.5.0.0PS4: 1.50PC: 1.262067 CONTENT Added support for the new DLC: Banger Racing Pack. Added two new tracks: Kingston Raceway (Oval and Figure 8 layouts) and Mudford Motorpark (Oval and Derby layouts). SYSTEM Fixed memory defragmentation issue with AMD display devices that caused severe slowdowns in multiplayer lobby especially on PC. (PS4) Game no longer infrequently crashes after completing a weekly or monthly tournament challenge. (XB1) Save data no longer gets unintendedly overwritten when switching accounts in certain edge cases. (PC) Game now automatically detects input devices even when they're plugged in while the game is running. (PC) Local backup system now correctly backs up previous save data whenever there's a title update. (PC) There's now a 10 second cooldown before trying to match the cloud save data, eliminating bogus conflict messages. (PC) The cloud conflict popup should no longer hide behind the game window. GAMEPLAY When selecting a vehicle, game now waits slightly longer before actually selecting the vehicle to prevent inadvertent loading from starting when browsing vehicles. Score detection is now more robust, eliminating cases where the player receives no score even though they clearly hit an opponent with enough force. Score is now received based on how much damage the player inflicts to the opponent and not plain momentum. The car is now reset to a certain initial speed and first gear is automatically engaged also in the demolition derby events. In custom events, it's now possible to choose "Same As Player" as the AI Player vehicle, making AI Players use the same vehicle as the player. This works even with tournament reward vehicles, making it possible to create for example an all DoomRig race. AI now makes use of DLC vehicles in multiplayer, custom events and most career events. AI now makes use of Gremlin also in Class A. Panels are no longer getting permanently stuck on vehicles but are released correctly after the vehicle has deformed, preventing deform related glitches on panels. Adjusted collision geometry of the concrete barriers to reduce glitching when hitting them especially in multiplayer. Note that the collisions are still not perfect but improved nonetheless. Fixed roll cage weights for Grand Duke, Wildking and Little Thrasher. Reduced DoomRig armor protection slightly. Fixed engine flame emitter location of Raiden. Fixed invisible bumps around the middle intersection on Hilltop Figure 8. TOURNAMENT MODE Tournament rewards are now correctly received when the player has entered tournament event selection screen and the tournament mode has been initialized (you can tell when the player counts appear in the event selection screen, and targets are shown in the tournament details view for monthly and weekly events). Rewards from the past challenges are be awarded retroactively and should appear correctly in the "Statistics" tab. AUDIO Race: Player & AI distance attenuation both adjusted for smoother fade-out at 25 to 100 meter range. Race: Loudness balancing adjustments & EQ settings tweaks for all player vehicles. Bandit, Buggy, Dominator, Gatecrasher, Killerbee, Rocket, Sunrise Super & Wild King: Adjusted idle-to-mid RPM range for slightly louder engine sound (lesser dynamic range). Little Thrasher: Fixed broken soundbank. Roadslayer: Fixed DSP settings and loudness calibration issues. Optimized DSP effect usage of all player vehicles for a lesser CPU load. Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 4 Agosto 2020 Autore Condividi Inviato 4 Agosto 2020 Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 9 Settembre 2020 Autore Condividi Inviato 9 Settembre 2020 Cita Link al commento Condividi su altri siti More sharing options...
Pelo Inviato 9 Settembre 2020 Condividi Inviato 9 Settembre 2020 Aspetto con ansia che arrivi nel Gamepass... Cita Link al commento Condividi su altri siti More sharing options...
odm3 Inviato 9 Settembre 2020 Condividi Inviato 9 Settembre 2020 Lo aspettavo anch'io ma poi mi sono deciso a prenderlo usato. Non mi sono pentito affatto Inviato dal mio H8314 utilizzando Tapatalk Cita Link al commento Condividi su altri siti More sharing options...
Pelo Inviato 10 Settembre 2020 Condividi Inviato 10 Settembre 2020 Lo aspettavo anch'io ma poi mi sono deciso a prenderlo usato. Non mi sono pentito affatto Ma sicuramente lo prenderò nuovo... Sta sempre mega scontato! È che al momento ho molta roba da giocare!Inviato dal mio H8314 utilizzando Tapatalk Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 15 Settembre 2020 Autore Condividi Inviato 15 Settembre 2020 (modificato) Il Season Pass 2 ti garantisce l'accesso a 12 ulteriori auto rese disponibili dai 4 pacchetti auto DLC. Il primo DLC "Getaway Car Pack" è già disponibile e ogni 2 mesi circa pubblicheremo un nuovo pacchetto. Getaway Car Pack Bullet: questa classica muscle car trasuda forza e potenza ed è perfetta per le fughe! Razor: una delle migliori auto elaborate, agilissima e super veloce sui tracciati con tante curve. Cardinal: questa ex auto delle forze dell'ordine con carrozzeria rinforzata è l'ideale per gli inseguimenti più duri! The Free Update includes:- A new Tournament Season: Getaway Heat- A new track: Hillstreet Circuit- Fixes for Save and Memory issues- Stability and performance improvements PS4: 1.61XB1: 1.6.0.1PC: 1.264871 CONTENT Added support for the DLC pack "Getaway Car Pack" containing three new cars: Bullet, Razor and Cardinal. Added a new free track: Hillstreet Circuit with both forward and reverse layouts. (Server admins note: the internal designations for the routes are urban08_1 and urban08_1_rev) TOURNAMENT New tournament season: Getaway Heat. New free tournament reward car: Rocket RX. New free tournament reward bundles and paint jobs. Score Streak events now last the correct time instead of always three minutes. SYSTEM Fixed an issue in which save data was reset. This issue seemed to affect especially save data dating back to the game launch. Our apologies for anyone affected by this issue. Fixed an issue in which the game failed to launch due to "assists.aids" being corrupted. Fixed an issue in which the game crashed to "OUT OF MEMORY" during launch. Title no longer crashes to "Out of Vertex Buffer Memory" with specific track and vehicle combinations. GAMEPLAY Dynamic objects such as tires no longer throw the car off-path after hitting the wheel of the car. AI is slightly less aggressive towards the player on Novice and Amateur difficulty. AI now uses Firefly also in the Class A. MULTIPLAYER The server no longer incorrectly loads a tournament track when trying to change the track. BagEdit now supports a ban list with a maximum of 8,192 entries. VEHICLES In general, visual parts such as spoilers no longer detach from a slightest nudge. Improved Big Rig handling and bottom collisions. Added Class B and Class A engine upgrades for Motorhome, and made AI also use them. Improved Sweeper suspension setups and bottom collisions. Increased Sweeper suspension ride height and adjusted bottom collision. Sweeper exhaust geometry no longer glitches out as easily after deforming. Bumpers of Venom and Hunter Panther no longer detach too easily. Improved Hunter Panther scoop hood texturing. Improved Hunter Panther grille upgrades. Fixed Hunter Panther fender flares clipping. The front bumper of El Matador longer floats in the air. The roll cages of Raiden RS no longer cut through the interior window. Improved Hellvester visual damage. Also, the exhaust pipe no longer detaches too easily. Missing side protectors for Speedbird are now available again. Wildking exhaust stacks no longer clip with the sway bars. Improved Rocket DLC rear wing positioning. USER INTERFACE A number of menu transitions are smoother. In Server Browser, a server can now be added as a favorite. Favorites are always shown on top and sorted according to the selected sorting method. In Server Browser, special characters and spaces are now disregarded when sorting the servers alphabetically. In Car Selection (Garage, Custom Event, Lobby), cars can now be sorted according to their class and performance, type or region as well as alphabetically. In Car Selection, a car can now be marked as a favorite. Favorites are always shown first in the list and sorted according to the selected sorting method. In Custom Event creation, game now remembers the AI Set selected by the player, instead of always reverting to "Same As Player" set. In Elimination Race, elimination notification is now easier to see. AUDIO Dragslayer: New engine sounds. Gatecrasher: Fixed engine pitch (tuning) misconfiguration. Killerbee & Boomer (all player models): Raised engine volume in overall mix to counter sound masking in races with 23 AI & dense start grid layout, and esp. on integrated flat-screen loudspeakers. Surround sound: Player engine sounds are now mixed to surround center channel only when using chase camera views. Surround sound: Fixed player car panning issues in bumper camera view. Surround sound: Fixed emitter position tracking of collision sounds belonging to player car object, to not have sounds fall behind/past the car at high speeds. In-Game: Fixed tire surface detection to not play sounds for incorrect material when loss of wheel contact occurs at slower rate (low speed, gentle slopes etc.). In-Game: Added unique tire sounds for wood surface. In-Game: Adjusted vehicle position tracking for less erratic audio panning when rotating chase camera around player vehicle. In-Game: AI cars are mixed louder when in close proximity of camera (distance <15 meters), to improve spatial placement and separation when overtaking or being overtaken by. Modificato 15 Settembre 2020 da AngelDevil Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 2 Ottobre 2020 Autore Condividi Inviato 2 Ottobre 2020 Xbox: 1.6.0.2PS4: 1.62PC: 1.265410 SYSTEMGame no longer sporadically freezes when changing upgrades in the garage.Game should no longer crash to "Out of Vertex Buffer Memory" during event loading.Game no longer gets stuck in infinite loading when changing upgrades while car creation is active in background for another player or bot. TOURNAMENTIt’s no longer possible to cheat extra time in the “Checkpoint Chase” monthly event.It's now possible to tune Razor in the tournament event even when not owning the DLC.Added missing wheels to the Speedemon tournament reward bundle.Tournament shop items are now correctly marked as exclusive.Improved "Razed" tournament reward livery. GAMEPLAY/VEHICLESImproved wheel hub vs dynamic object collisions.Added a new "Bangers" AI Set containing banger racing cars.DLC banger racing cars now also appear in the career banger racing events.Dominator, Nexus RX and Boomer no longer appear as ineligible in lobby for seemingly no reason.Added missing Class A AI Players for Grand Duke, Little Trasher, Wildking, Sweeper, Buller, Cardinal and Razor.Schoolbus reward paint is now correctly received from "Diesel & Destruction" career event.The career Big Rig event “The Convoy” is now easier.Novice AI Difficulty is now slightly easier.Improved Rocket RX AI.Fixed Hammerhead fuel lid geometry.Fixed Cardinal fuel lid joint angle.Improved Hellvester visual damage.Improved Supervan collision.Fixed Bullet grid grille material.Fixed Bullet double rails clipping with the door.Fixed Bullet exhaust clipping with certain hood upgrades.Fixed Bullet, Cardinal and Razor name shown in the purchase confirmation popups.Fixed Rocket RX hood texturing, seat scale and fender pivots.Fixed Cardinal missing seat.Fixed flickering wheel lod of Speedbird tournament reward wheels. TRACKSImproved Hillstreet Circuit environment art.Improved AI racing line on Boulder bank Circuit Main Route Reverse.Added missing clutter texture to the example track.Cleaned up a number of old levels. AUDIOFixed all AI vehicles that had issues with audio cutting off at redline RPM.Added new contact sounds for barrel shrapnel. Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 3 Novembre 2020 Autore Condividi Inviato 3 Novembre 2020 Xbox: 1.7.0.0PS4: 1.70PC:1.266722 New tournament: Wasteland Wreckers New free tournament reward vehicle: Battle Bus Engine upgrades for many special vehicles Handling improvements for special vehicles Stability and quality of life enhancements SYSTEM Fixed a rare case in which game might have crashed during race start. Duplicate upgrades are now removed from the player inventory when detected. Vehicle ambient occlusion now looks more correct, and is more prominent as well. (XB1) Changing profile when the previous profile was still loading no longer results in the profile data of the first profile being overwritten. (XB1) Title no longer crashes when attempting to change the profile in specific situation. (XB1) Selected resolution is now saved correctly. (XB1) Audio settings are now saved correctly. (XB1) All tracks now have leaderboards. TOURNAMENT New tournament season: Wasteland Wreckers. New free tournament reward vehicle: Battle Bus. Leaderboards are now updated in a more timely manner in the results screen. Please note that on consoles the leaderboard update can take up to five minutes. In the event details, “Updating...” notification is now displayed while leaderboards are being updated. USER INTERFACE Added a warning notification when trying to install a part that is incompatible with one or more already installed parts. HUD no longer contains overlapping bogus elements when starting a custom event after playing a tournament event. MULTIPLAYER Player vehicle no longer occasionally appears “ineligible” for no reason after attempting to change the paint. A failed join attempt is now correctly aborted and the game no longer goes into infinite lockup. Event rotation no longer gets stuck when moderator, admin or host has an ineligible car selected when loading the next event. (PC) Server no longer loads a wrong event after too many tracks are enabled on the server. (PC) Event list is no longer truncated after a certain number of events is displayed. GAMEPLAY Damage from wheel hub collisions is now correctly attributed to the attacker, eliminating the issue in which no score was awarded to the player. Steel armcos are now more realistic in the sense that they are less sticky, yet they slow down more to prevent wallriding. Improved the handling of Bugzilla, Lawnmower, School Bus, Sofa Car and Supervan. Improved Sweeper, Bullet, KillerPig AI Player handling so they do a better job at staying on the track. Added Class B and Class A engine upgrades for Doubledecker, Lawnmower, Schoolbus, Sofa Car, Supervan. Added Class C and Class B engine upgrades for Bugzilla. Added more AI Player paint schemes for Bandit, Bandit Ripper, Buggy, DragSlayer, KillerPig, Rammer RS, and WarDigger. Added "Random Small Special" AI Set for custom events, containing only small special vehicles. Added "Random" AI Set for custom events, containing all vehicles including special. Please note that some of the existing AI Sets were renamed for consistency. Fixed a number of AI Players not appearing in Class A events even though they should have. Fixed a case in which a number of AI Players might have had textures missing during a career event. Improved KillerPig cockpit and chase cameras. Improved Bandit Ripper chase camera. Fixed glitchy Hellvester visual damage. Increased ragdoll eject threshold slightly for normal damage (takes more force to eject the ragdoll). TRACKS Fixed a case in which it was possible to miss the checkpoint in the hairpin on Pinehills Short. On Crash Canyon and Rockspot Roughfield, the vehicle is no longer reset on top of the embankments. AUDIO DragSlayer, Honey Pot, Bugzilla, Pocket Rocket and Wardigger (AI vehicles): Fixed misconfiguration of real-time doppler effect automation. DragSlayer: Fixed broken audio assets. Harvester, School Bus, Venom & Wardigger (Player vehicles): Increased RPM safety limit to prevent sound from randomly cutting off upon partial loss of wheel contact or when redlining the engine while vehicle momentum is increased by exterior forces. Cita Link al commento Condividi su altri siti More sharing options...
AngelDevil Inviato 8 Dicembre 2020 Autore Condividi Inviato 8 Dicembre 2020 New DLC: Racing Heroes Car Pack New tournament: Racing Heroes New free track: Eagles Peak Motorpark New free tournament reward bundles PC:1.268454PS4: 1.80XB1: 1.8.0.0 CONTENT Added support for the DLC pack "Racing Heroes Car Pack" containing three new cars: Raven, Speedie, and Stellar. Added a new free track: Eagles Peak Motorpark with both forward and reverse layouts as well as a derby stadium. (Server admins note: the internal designations for the routes are fields13_1, fields13_1_rev and fields13_2.) TOURNAMENT New tournament season: Racing Heroes. New racing themed reward bundle "Rockfield" for Boomer RS. New racing themed reward bundle "BB Racing" for Nexus. Experience is now correctly awarded from "Rampage Rush" racing events. SYSTEM (PC) Fixed a controller related crash that sometimes occurred. Fixed a bug which sometimes caused reward liveries to be lost when changing liveries. Implemented support for custom wheel controllers. GAMEPLAY Improved handling of the front-wheel drive cars. Restored Muddigger old grille upgrades. Roadcutter roof bar no longer clips the roof. Wildking upright back pipes no longer clip the racing wing. Improved Rebelrat marauder rammer and combar crusher bumper placement. Firefly now shifts up correctly when using automatic gearing. Supervan suspension no longer glitches out in hard collisions. Sofa Car now receives damage correctly. MULTIPLAYER It's no longer possible to purchase upgrades for special vehicle loaners (these upgrades are removed when exiting lobby, resulting in the player just losing credits). Fixed overlap in the player list. Cita Link al commento Condividi su altri siti More sharing options...
Pelo Inviato 8 Dicembre 2020 Condividi Inviato 8 Dicembre 2020 Speravo uscisse sul game pass.. Invece l hanno dato gratis sto mese su ps4! Cita Link al commento Condividi su altri siti More sharing options...
Freisar Inviato 30 Dicembre 2020 Condividi Inviato 30 Dicembre 2020 Ha qualche miglioria in automatico su serie x? Cita Link al commento Condividi su altri siti More sharing options...
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