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PUBG: BATTLEGROUNDS


AngelDevil

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il secondo da 90mb era perché col primo si era incasinata la chat di gioco.

 

Ho visto il log dell'aggiornamento da 4gb e non hanno sistemato il loading delle texture su viken

sminchiata anche su PC al momento, certo non ai livelli di PS e Xbox :asd: Praticamente il PTS è inutile tanto fanno un semplice porting del update per PC su console senza lavoro di compatibilità...

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  • 2 settimane dopo...

Ieri atterraggio sulle terme in 4 squadre (15 giocatori) appena messo piede a terra ho preso un ump, caricato e messo automatico... ho sparato a uno e da quanto era basso come frame rate sparavo a colpo singolo, tanto che credevo che non avesse preso l'automatico.

 

(xbox x con priorità al frame rate)

 

XD XD

Modificato da Pufferbacco

馬鹿につける薬もない


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Ieri atterraggio sulle terme in 4 squadre (15 giocatori) appena messo piede a terra ho preso un ump, caricato e messo automatico... ho sparato a uno e da quanto era basso come frame rate sparavo a colpo singolo, tanto che credevo che non avesse preso l'automatico.

 

(xbox x con priorità al frame rate)

 

XD XD

Ottimizzazione questa sconosciuta, oramai sta in fase calante
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ma no, anzi con la mappa nuova è pieno come prima.

 

Il gioco è sempre appagante, se vuoi un'esperienza senza mira assistita e meno arcade. Paradossalmente non ha competitor. Gli altri tra loro sono più simili e oggi Apex li uccide tutti.

馬鹿につける薬もない


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ma no, anzi con la mappa nuova è pieno come prima.

 

Il gioco è sempre appagante, se vuoi un'esperienza senza mira assistita e meno arcade. Paradossalmente non ha competitor. Gli altri tra loro sono più simili e oggi Apex li uccide tutti.

 

ma un titolo finito non dovrebbe girare cosi, potenziale c'è tutto ma il mio falegname lo faceva meglio.

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ma no, anzi con la mappa nuova è pieno come prima.

 

Il gioco è sempre appagante, se vuoi un'esperienza senza mira assistita e meno arcade. Paradossalmente non ha competitor. Gli altri tra loro sono più simili e oggi Apex li uccide tutti.

Vero, anche io ho l'impressione che il giocattolo so Apex non é un vero concorrente. Ciò non toglie che PUBG é tecnicamente vergognoso, e il primo che riesce a emularne l'atmosfera lo farà chiudere.
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Vero, anche io ho l'impressione che il giocattolo so Apex non é un vero concorrente. Ciò non toglie che PUBG é tecnicamente vergognoso, e il primo che riesce a emularne l'atmosfera lo farà chiudere.

 

E' ancora tutto da vedere, più che altro Apex assomiglia a Fortnite e Cod, stile più arcade, colorato, veloce e "giocattoloso".

 

PUBG punta più sul "realismo", ho messo realismo apposta tra le virgolette, con tutti i problemi che sappiamo bene. Sarà da vedere Battlefield cosa tira fuori, visto che ha perso un sacco di giocatori.

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Bo non puoi considerarlo completamente nella valutazione media dei br. Non so la classifica dettagliata delle modalità, anzi se la hai sono curioso, ma nel mio piccolo posso dirti che su 10 amici con cod solo io e un altro giocano alla br

 

 

Apex è indiscutibile che abbia messo qualche novità interessante. Tutto dipende dal supporto.

 

 

Battlefiled dopo lautogol del lancio senza br stanno continuando il suicidio non parlandone da mesi. Per riprendersi dovrebbero martellare ma qui teoricamente a un mese non si vede nulla. Temo che EA con la bomba apex tra le mani oramai di bartlefiled se ne possa pure fregare.

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Vero, anche io ho l'impressione che il giocattolo so Apex non é un vero concorrente. Ciò non toglie che PUBG é tecnicamente vergognoso, e il primo che riesce a emularne l'atmosfera lo farà chiudere.

La penso anche io come te . X forza di cose torno sempre su pubg nonostante i numerosissimi difetti è lunico che mi emoziona dopo sver fatto una kill ! bug, utenti scorretti che usano mouse e tastiera senza parlare dei radar esterni e caxxi vari ...Non appena riusciranno a fare un prodotto minimamente piu compatto, pubg andrà nel dimenticatoio ..
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  • 3 settimane dopo...

Hey everyone,

 

Were excited to bring you the next content update for console on March 5! In this update we are implementing many performance and bug fixes, especially related to Vikendi.

 

This update also includes the new weapon Bizon, as well as a new attachment called the Canted Sight. In addition, were adding a new weather setting on Vikendi called Moonlight, where youll get to enjoy taking down your enemies in the night as the super moon and aurora borealis guide you to victory.

 

Lastly, to thank everyone to sticking with us through all of the issues especially related to Vikendi, we have prepared a token of our appreciation. The 'Level 20 Up' ticket will automatically be distributed into the inventory for everyone who logs into the game, from the time the maintenance ends until April 5.

 

Please note that the 'Level 20 Up' ticket can be applied to the upcoming pass after the current Survivor Pass: Vikendi ends. If you have already achieved level 100 or do not want to use the ticket on the current pass, you are more than welcome to save it for the future pass.

 

Read on for the full patch notes!

 

Maintenance Schedule

Start: March 4 11PM PST / March 5 8AM CET

End: March 5 3AM PST / 12PM CET

 

New Weapon: Bizon

Bizon.png.cc56078218ea03b89ee16726bec38375.png

Added new SMG weapon - the Bizon

Bizon is an SMG exclusive to Vikendi and Erangel

Uses 9mm ammunition and holds 53 rounds by default

Can only take muzzle and sight attachments

Does not take grips or magazines

 

New Attachment: Canted Sight

1064454244_CantedSight.jpg.9eda6e59d5894c8a58dfdf797d0ddeed.jpg

Added Canted Sight as a new attachment

Canted Sight is a new scope for weapons with a secondary scope slot

Pressing ['X button'] while ADS toggles between equipped sights

Canted Sight can be used with

AR Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36C

DMR SLR, Mini14, Mk14, QBU, SKS

SR AWM, M24, Kar98k

SMG UMP, Vector, Bizon

Shotgun S12K

LMG M249

With the Canted Sight update, the weapons position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scopes position in ADS, FOV, and recoil, were not changed.

Interactions such as picking up an item, getting into a vehicle, opening a door will now be disabled while in ADS.

 

Gameplay

We have decreased the damage transferred to helmets and vests

This means your armor can sustain more damage before being destroyed

Damage given to the player will remain the same

The previous damage calculation used to transfer 100% of damage to the armor durability

Modified the damage system of throwable weapons

Damage and effects are now applied correctly to players hiding behind very small obstacles such as a thin poles

Trajectory guideline is now shown properly until the throwable weapon leaves a players hand

Reduced the delay when opening a parachute

This will make players able to change directions much earlier

Vikendi Bluezone Modifications

Bluezone will be generated further away from the center

Damage of the last zone has been increased

Vikendi Item spawns have been modified

Decreased the number of SMGs and increased the number of ARs

Reduced the number of LV3 helmets and vests

Fixed an issue where doors could sometimes be opened from an unreachable distance in TPP mode

Doors will now only be opened when in reachable distance

 

World

Added new weather setting on Vikendi

Moonlight.jpg.556ed3abcc175b87025ad9253981d33e.jpg

Moonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemies

 

UI/UX

Improved UI widget visibility, which is located on the bottom center of the game screen

Added additional game options

Added an option to set default firing mode for weapons

Added a keybind for (Press ['X button'] while ADS) Canted Sight, a new attachment

Added a keybind (Hold [left arrow Button] while at default state) to inspect your weapon

Message will pop up when your Survival Title promotes

Improved visibility of the white circle on the minimap

 

Performance

Improved performance by adjusting the number of visible footsteps within certain radius of a character

Improved performance by increasing the size of the texture streaming pool to cache in memory

Optimized Kill Feed messages and Gamepad Guide UI by lowering the average game thread usage time to reduce hitches

 

Skin & Items

Item grades for event items have been adjusted so they have a more appropriate value

Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their grade

Joker and Harley Quinn Skins will be removed from the store on March 6, 11:59PM PST / 8:59AM CET.

The store item list will be updated on March 12.

Every item except crates and the Road Warrior Helmet will be removed from the store.

A new crate and new cosmetic items will be available for purchase. More information on this will be provided closer to March 12.

 

Bug Fixes

Fixed an issue where a character could enter certain locations on Vikendi

Fixed an issue where the weapon's image in the inventory was incorrectly displayed when certain parts were equipped

Fixed an issue where the drop mesh of Level 3 helmet skin was displayed as drop mesh of Level 2 helmet skin

When helmet with level 3 helmet skin was dropped on the ground, it was shown as level 2 helmet skin

Fixed an issue where glasses were not displayed while wearing Wool Scarf (Brown)

Fixed an issue where the weapon would sometimes not be equipped when you switch your weapon as soon as a throwable weapon is thrown

Fixed an issue when changing the throwable weapon with big ping delay, the other players would not see your weapon switch

Fixed an issue where a character would sometimes unarm when changing the weapon

Fixed an issue where the weapon you are holding would sometimes be shown behind the back to the other players

Fixed an issue where your character would appear facing the incorrect direction when rotating your character at a slope

Fixed the issue of only changing the POV of third person when pressing [RB button] while moving the screen

Fixed an issue where you could occasionally hear a footstep when the UZI was empty

Fixed an issue where care packages would sometimes dig into the ground and before coming back up when landing

Fixed an issue with vehicle locations sometimes being shown differently

Fixed an issue where a teammates UI was still being shown even if they left the game before the match started

Fixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fists

Fixed an issue where a character would sometimes not use health items if the key is pressed during melee attacks

Fixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.

Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicle

Fixed an issue where a character was sometimes not able to loot even though they had the space to

Fixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replay

Fixed an issue where a players character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an object

Fixed an issue where youd sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPP

Fixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicle

Fixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each other

Fixed an issue where the lobby screen would sometimes overlap each other when in low FPS

Fixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twice

Fixed an issue where the marker would sometimes not be removed using [X button] in Spectate mode

Fixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing direction

Fixed an issue that footprints would not be displayed when you jump and move on the snowfield in Vikendi

Fixed an issue where vehicles could get stuck on a certain structure in Erangel

Fixed an issue where boulders in a specific area could not be seen from far distances on Erangel

Fixed an issue where bullets only went through one side of the fence on a certain bridge in Sanhok

Fixed an issue where objects in a certain location on Sanhok were missing

Fixed an issue where characters could pass through or get stuck in a certain structure in Sanhok

Fixed an issue where characters could pass through the ground in a certain location in Sanhok

Fixed an issue where characters could not get up when close to a specific boulder in Sanhok

Fixed an issue where characters could go through or get stuck in a certain location in Vikendi

Fixed an issue where bullets would not go through a certain fence in Vikendi

Fixed an issue where items could not be picked up from a specific location in Vikendi

Fixed an issue where characters could open doors from behind the wall of a certain structure in Vikendi

Fixed an issue where foliage in certain areas would look like they are floating in Vikendi

'AS' server name has been changed to 'AS/OC'

This fix does not merge or change the current servers - the server name was mistyped.

Fixed issues related to Survivor Pass: Vikendi

Fixed an issue where the lock icon was displayed incorrectly under the Challenge tab

Fixed an issue where the instruction UI on the coupon shop was difficult to find

Fixed an issue where the Dacia would sometimes take severe damage and explode when driving and colliding with floating houses

Fixed an issue where the UI of an altitude indicator was not functioning when parachuting in the Training Mode

Fixed an issue where the message doesn't pop up when buying a BP item with insufficient BP

Fixed an issue where the in-game sound would sometimes be incorrectly played

Fixed an issue where footsteps would be heard when a dead body gets stuck on the door

Fixed an issue where a party member would sometimes disappear from the lobby

Fixed an issue where the XBOX Digital Camo Pants was incorrectly displayed

Fixed an issue where Dacia's speed does not decrease while driving on snow on the Vikendi

Fixed an issue where the vehicles sometimes could fly or fall through the floor above certain speed

Fixed an issue where buildings would take long time to load in Vikendi

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Io sono rimasto orfano 😂 il mio gruppo è passato a giocare altro. Se vi va aggiungetemi.

Io sono rimasto orfano per il motivo contrario, nessuno del mio gruppo si schioda da pubg e pensare che ero convinto di essere io il malato di pubg, conosco gente che non gioca ad altro dal giorno della sua uscita.

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  • AngelDevil changed the title to PUBG: BATTLEGROUNDS

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