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Call of Duty: Black Ops 4


AngelDevil

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Colpa di red dead :asd:

 

Qualcuno ha provato lo swordfish con l operatore nel multiplayer? Dovrebbe chiamarsi pentaraffica.. Perdo tempo a sbloccarlo o non ne vale la pena?

Dipende se hai una buona mira, se riesci a far entrare tutti i colpi con una raffica li fai secchi altrimenti servono comunque due raffiche.

 

Riguardo alle sfide per sbloccare le armi alternative come faccio a vedere quali sono ?

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Dipende se hai una buona mira, se riesci a far entrare tutti i colpi con una raffica li fai secchi altrimenti servono comunque due raffiche.

 

Riguardo alle sfide per sbloccare le armi alternative come faccio a vedere quali sono ?

Ho provato, in effetti se miri bene e aumenti il danno è un ottimo fucile.. Altra nota positiva è che risparmi molti proiettili se ti regoli. Comunque sarebbe da provare quando il gioco migliora, io ho dei lag assurdi, gioco male da quel cavolo di aggiornamento del 31 e non riesco a valutare bene le armi... Modificato da Dae-Su
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Colpa di red dead :asd:

 

Qualcuno ha provato lo swordfish con l operatore nel multiplayer? Dovrebbe chiamarsi pentaraffica.. Perdo tempo a sbloccarlo o non ne vale la pena?

Oltre ai fucili d'assalto (ovviamente il piu sgravo a il vapr),lo awordfish è il piu forte tra i fucili tattici.

Tra i mitragliatori il Titan,tra i pompa quello bianco (non ricordo il nome),tra le mitragliette lo spitfire con mod operatore ma è incontrollabile.

 

 

Usalo lo swordfish è molto bello,lo usavo fino a qualche gg fa.

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Call of Duty: Black Ops 4 Update Version 1.05 Patch Notes (PS4, Xbox One, PC)

 

The following changes are confirmed to be live on PS4 for Black Ops 4 update version 1.05 starting today.

 

Multiplayer

 

Nuketown MP map added to the Nuketown playlist.

Nuketown Featured Playlist added.

Blackout

 

Bowie Knife now available. Find and wield this classic weapon for 1-hit melee kills!

To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Supply Stash spawn location behind the Nuketown sign.

Black Market

 

Blackjacks Shop added.

Meanwhile, the following patch notes are for Black Ops 4 update version 1.05, which is available right now on the PS4 and Xbox One.

 

Gameplay Balance (Multiple Modes)

 

This gameplay update focuses on addressing the issues our community has been most passionate about: Ajax, SMGs, the SG12 Strobe Light, Cold Blooded, and much more. Some of these changes affect multiple modes, and weve called out where certain changes only apply to Multiplayer.​

 

Submachine Guns

MX9

Adjusted 5-hit kill range up to 6m (MP only).

Slightly increased ADS move speed.

GKS

Adjusted 5-hit kill range up to 3m (MP only).

Slightly increased ADS move speed.

Cordite

Adjusted 5-hit kill range up to 3m (MP only).

Slightly increased ADS move speed.

Spitfire

Increased 6-hit kill range by 3m (MP only).

Slightly increased ADS move speed.

Assault Rifles

Maddox RFB

Slightly increased recoil of 1st and 2nd shots.

Echo Fire Operator Mod: Removed recoil penalty when equipped.

KN-57

Reduced idle sway.

Slightly increased 4-hit kill range by 1.5m (MP only).

Rampart 17

Reduced idle sway.

Slightly reduced recoil of 1st and 3rd shots.

Increased 4-hit kill range by 3m (MP only).

Tactical Rifles

Swordfish

Slightly reduced delay between bursts.

Reduced idle sway.

Penta Burst Operator Mod: Now implements standard burst delay.

Light Machine Guns

Titan

Reduced ADS speed.

Increased sprint-out time.

Slightly increased hip-fire spread (MP only).

Stock: Slightly reduced movement benefits when equipped (MP only).

Sniper Rifles

Outlaw

Slightly increased fire rate.

Greatly reduced idle sway.

Slightly increased ADS speed.

Updated ADS rechamber animation to make it easier to stay on target.

Recoil now centers more reliably.

Increased base damage increased by 10, only affecting shots to kill an already-damaged target (MP only).

SDM

Added aim-assist while hip-firing.

Koshka

Recoil now centers more reliably after the first shot.

Shotguns

SG12

Reduced visual effect of Strobe Light Operator Mod.

Reduced range at which Strobe Light affects aim-assist by 50%.

Attachments

Grip II

Reduced flinch mitigation.

Specialists

Ajax

Reduced 9-Bangs flash effect duration by 25%.

9-Bang is now countered more effectively by Tactical Mask.

Increased bullet spread by 25% in fortify stance when using the Ballistic Shield.

Ajaxs turn speed is now properly slowed when hes hit by a Concussion Grenade with the Ballistic Shield equipped.

Resolved an issue that could prevent Ajax from being hit from certain angles from behind with the Ballistic Shield equipped.

Added a third-person sound effect for charges 2 and 3 of the 9-Bang.

Prophet

Improved Tempest accuracy.

Tempest charges attached to players will no longer be destroyed by explosives.

Resolved an issue where the Seeker Shock Mine could get stuck in a loop on Morocco.

Firebreak

The Purifier will now properly damage the Strike Team.

Ruin

Resolved an issue that could lead to the Grapple Gun failing to connect to surfaces when the player was moving.

Perks

Tactical Mask

Increased resistance to 9-Bang, Concussion Grenade, and Razor Wire.

Flak Jacket

Increased resistance to explosive damage.

Cold Blooded

Increased the delay period before enemy AI will target players during a period of maintained line of sight. This will give players more time to get to cover or to fight back against enemy AI.

Dead Silence

Dead Silence will now suppress player sounds related to healing, taking fall damage, or surfacing while swimming (affects MP and Blackout).

Scorestreaks

Strike Team

Teams can now only have one Strike Team active at a time.​

Multiplayer

 

Playlist Updates

Endurance Chaos Moshpit added to Featured Category (6v6 with doubled score limits). Includes:

TDM with 150 score limit, 15 minute time limit.

Domination with 200 score round limit, 400 score match limit.

Hardpoint with 500 score limit, 10 minute time limit.

Kill Confirmed with 120 score limit, 15 minute time limit.

Mercenary Capture Moshpit added to Featured Category (5v5 Domination, Hardpoint, and Control with no parties allowed).

Hardcore Search & Destroy added to Featured Category.

Gun Game remains in Featured Category.

Spawns

Team Deathmatch

Spawn adjustments made for Arsenal, Summit, and Silo.

Domination

Spawn adjustments made for Arsenal, Summit, and Silo.

Free For All

Spawn adjustments made for Arsenal, Summit, and Silo.

Hardpoint

Spawn adjustments made for Arsenal, Summit, and Silo.

Adjusted spawn logic associated with active Hardpoint to reduce weight given to spawns near the Hardpoint. This should help reduce times when teams spawn on the same side as the active Hardpoint.

Control

Spawn adjustments made for Arsenal, Summit, and Silo.

Seaside

Spawn adjustments made to how the spawn system evaluates enemies on Seaside.

Gridlock

Spawn adjustments made to how the spawn system evaluates enemies on Gridlock.

Game Modes

Custom Games

Resolved an issue that would display friendlies as enemies on round switch in Custom Games.

Added an option in Custom Control matches to enable teamkills and suicides to count toward your teams number of remaining lives.

Hardcore

Teamkilling a player near their own Care Package will now reflect damage back to the attacker. This is done to prevent teamkilling to steal a teammates Care Package. You know who you are.

Adjusted Health model so that we can better balance out low-damage weapons in Hardcore, such as SMGs and Pistols.

Armor has also been rebalanced for Hardcore, impacting a variety of weapons across different ranges. Armor can effectively counter some weapons by requiring an extra shot, and higher-damage weapons counter Armor by overriding its protection.

Razor Wire no longer does team damage to teammates who melee the Razor Wire.

Resolved an issue where Bots would not play a Hardcore variant of a mode correctly.

Heist

Seeker Shock Mine cost increased.

Hellstorm cost increased.

Lightning Strike cost increased.

Downed players will now bleed out if the last remaining player suicides.

The extraction waypoint is now shown at the start the round of the round.

Resolved an issue where the Lightning Strike Killcam would not show correctly if killing a downed player.

Search & Destroy

Resolved an issue that would grant an additional round win if the last enemy was killed just before the bomb denotated.

Resolved an issue where certain Optics could have a blue or red static background when spectating.

CWL Custom Games

Players can now select official CWL variants of Hardpoint, Control, and Search & Destroy in Custom Games. These variants will have the current rules and restrictions found in the CWL ruleset applied.

Introduced a Custom Game option to support competitive tuning for Specialists for CWL rules.

The following gameplay changes are enabled with this setting:

Barricade deals no damage, but still slows.

Barricade has reduced health.

Razor Wire deals no damage, but still slows.

Razor Wire has reduced health.

Sensor Dart only lasts 3 seconds, enough for 1 ping.

Tac-Deploy has a maximum of 4 spawns before it is destroyed.

Tac-Deploy has a reduced duration.

Reactor Core deals reduced damage.

Hellion Salvo rockets deal reduced splash damage to players.

Mesh Mines deal non-lethal damage.

Challenges

Hard Stop Challenge

Recovered the majority of lost Hard Stop Challenge progress that was reset for many players.

Camo Progression

Weapon Reactive Camos

Resolved an issue that would lead to a Reactive Camo immediately jumping from its wrapped state to stage 2.

Resolved an issue that would prevent a Gold camo from advancing its stage if the player was underwater.

Dropped weapons with wrapped reactive camos will remain wrapped when picked up by another player.

Hellion Salvo Launcher

Penthouse camo now properly progresses by destroying Snipers Nest, Attack Chopper, Gunship, Sentry Gun, or Mantis Scorestreaks.

Miscellaneous

Resolved a number of issues with camos applying to weapons incorrectly.

Adjusted Recon and custom Reflex reticles to ensure they are precisely centered.

Resolved an issue where being blinded or concussed would stop the player from capturing a zone in Hardpoint, Domination, or Control.

Resolved an issue where melee attacks could connect with enemies that were visible when the melee began, but were behind cover before the attack connected.

Resolved an exploit where the Sprint Cancels Reload option could lead to a fire rate that was faster than intended.

Zombies

 

Stability

Global

Fixed crashes where a player could be disconnected during character banter.

Fixed a crash in Theater that could occur when a player tried to watch playback of a game that contained 3 Bots.

Fixed a crash that could occur when a player disconnected while Burned Out killed Zombies.

Fixed a crash that could occur when a player was given or returned a weapon that was already in their inventory.

Fixed crashes related to invalid zombie spawn positions.

Fixed crashes that could occur when a player disconnected at specific times while their inventory was being updated.

Fixed crashes that could occur when players disconnected at specific times while downed.

Fixed a crash that could occur when using Nowhere But There.

Fixed a crash that could occur when the player disconnected during the opening moments of a custom match in which one of their Talismans or Elixirs was disabled by a Custom Mutation.

Fixed a crash that could occur when a player disconnected from their party while being revived.

Fixed a crash that could occur when a player disconnected during the Game Over screen.

Fixed a crash that could occur when reloading with Electric Burst active.

Fixed a crash that could occur when a player disconnected as they were downed with Electric Burst activated.

IX

Fixed a crash that could occur when a Tiger died, depending on where it fell and/or collided with an object.

Fixed a Theater crash that could occur when spectating a Homunculus de-spawn.

Fixed a crash that could occur during a voiceover during the Main Quest.

Fixed a crash that could occur during the Death of Orion quest.

Fixed a crash that could occur if a player disconnected when the crowd wanted to throw that player an item.

Fixed a crash that could occur when a player completes a challenge in IX.

Blood of the Dead

Fixed a crash that could occur in the Main Quest if the player holding the Banjo died while another player attempted to interact with the ghost that handed over the Banjo (player with the Banjo must be the one to give it back to the ghost).

Fixed a crash that could occur if the player disconnected from the party while using the Overkill.

Fixed a crash that could occur as a result of the Seagull disappearing in certain areas of the map.

Classified

Fixed a crash that could occur when a double-Pack-a-Punched weapon was combined with the Holo sight and five attachments.

Fixed a crash that could occur when a player disconnected while teleporting.

Fixed a crash that could occur during character banter in Special Rounds.

Fixed a crash that could occur when a player disconnected on the way to the Groom Lake defend in Rush.

Voyage of Despair

Fixed a crash that could occur when a player stood on a portal during the Main Quest.

Fixed a crash that could occur when the player used an upgraded Bowie Knife against a zombie.

Fixed a crash that could occur when the player died or disconnected from their party while standing at the window trigger for the Homunculus flag Easter Egg.

Gameplay

Global

Increased weapon reload speed when player has all 4 Perks.

Resolved an issue where weapons with a Clan Tag or Kill Counter applied could not be resupplied with ammo in-game when all attachment slots were filled.

Resolved an issue where certain weapons could not properly apply attachments in the Armory.

Resolved an issue where the Max Ammo powerup would not restore any Frag Grenade charges when the player had the Dimensional Pocket: Frag Grenade Talisman equipped.

Resolved an issue where Pack-a-Punching the SDM with Iron Sights as the chosen Optic could reset the Optic back to default.

Resolved an issue where players with the Sigil of the 4th Circle Talisman active would not have the Perk Modifier outline around the 4th Perk icon if the player did not have all 4 Perks.

Resolved an issue where Electric Burst did not function correctly with the Aftertaste Elixir after the player was revived and had the Perk returned by the Scepter of Ra.

Resolved an issue with delayed power-up spawns when using Extra Credit.

Resolved an issue where replacing a Mule Kick-assigned weapon removed the Mule Kick icon from the weapon.

Resolved an issue where the XP value could turn negative when the player doesnt earn XP in game after achieving Prestige Master.

Resolved an issue that caused players reload speed to be increased when standing near another player using the Path of Sorrows.

Blood of the Dead

Resolved an issue with FX persisting indefinitely on the Warden when using the Ragnarok Electrocute attack.

Resolved an issue that could occur when a player left the Showers via Fast Travel while still holding the Banjo during the Main Quest Showers puzzle step.

Resolved an issue where multiple Kronoriums could spawn.

Resolved an issue with the Magmagat taking other weapon properties when stowed.

Resolved an issue where the Blue Wolf Glyph didnt appear after a player shot and reloaded their weapon, then aimed down sights with the Spectral Shield during the Hells Redeemer Quest.

IX

Resolved an issue where Blightfathers and Gladiators could not be killed by the Hammer of Valhallas lightning bolt attack.

Resolved an issue with the Death of Orion challenge being completed with fewer than nine Zombies.

Resolved an issue where equipping the Brazen Bull caused the Death of Orion to kill at an accelerated rate.

Resolved an issue with Gladiator pathing getting stuck in the boss fight arena.

Resolved a visual issue with the Storm Spikes during the Main Quest.

Classified

Fixed an exploit where players could control the spawn and de-spawn of Zombies using the Panic Room to get to high rounds.

Fixed an exploit in the Morgue area found in the Laboratories where the player was able to jump onto the rim of multiple windows, allowing the player to avoid taking hits from Zombies.

Fixed an exploit in the corner of the Lower War Room area where the player was able to jump onto extended collision from a window, eventually causing Zombies to stop attacking the player.

Resolved an issue where players could be hurled from the teleporter to outside of the playable area in Groom Lake.

Resolved an issue where Classified did not appear in the Map selection screen when in a 4-player splitscreen party in a lobby.

Resolved an issue where Zombies and Hellhounds could de-spawn on the teleporter when pathing to players in the Panic Room.

Miscellaneous

Resolved an issue where Paintjobs could be deleted from the Personalize menu after trying to select them.

Resolved an issue where players could load into a match before the host did, resulting in no player control.

Resolved an issue where playing a local Zombies game and then switching to an online lobby would result in no default map being shown.

Resolved a camo issue where red spikes could protrude from a number of weapons.

Resolved splash art in loading screen where the wrong game mode would be shown.

Custom Mutations Round Cap rule now properly ends the game after players complete the number of rounds selected.

Added description in Create-A-Class on rollover for Special Weapon stages.

Blackout

 

General

Item pickups now stream in faster at the start of a match.

New Team Scoreboard in Duos and Quads can be accessed during the match to see how your squad is performing.

Various stability improvements and bug fixes.

Character Missions

Icons Character Missions now available to find and unlock (Mason, Woods, Menendez, Reznov).

Nomads Character Mission requirements have been adjusted to remove the dependency of other player character choices.

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Ora che gran parte dei giocatori stanno usando le mitragliatrici leggere andrebbero deponteziate sopratutto il Titan e il VKM che praticamente non hanno rinculo per essere delle mitragliatrici leggere e anche la squadra d'assalto andrebbe depotenziata dal punto di vista della salute siccome ne hanno troppa se non eliminarla del tutto e mi piacerebbe vedere una modalità senza ricopense uccisione.

E perchè non hanno ancora migliorato la qualità dei server che ci sono lag di continuo?

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Ora che gran parte dei giocatori stanno usando le mitragliatrici leggere andrebbero deponteziate sopratutto il Titan e il VKM che praticamente non hanno rinculo per essere delle mitragliatrici leggere e anche la squadra d'assalto andrebbe depotenziata dal punto di vista della salute siccome ne hanno troppa se non eliminarla del tutto e mi piacerebbe vedere una modalità senza ricopense uccisione.

E perchè non hanno ancora migliorato la qualità dei server che ci sono lag di continuo?

Fidati che il titan è gia stato STRA nerfato.

Tu devi preoccuparti de secondo mitraglitore,l'hades.

È come una mitraglietta a manualità e i danni sono come quelli di un assalto/mitragliatore leggero.

 

Sui server? Eheheheh

Il bello che quando dicevo io che i server dal primo gg erano stra laggosi mi davano del folle paicopatico😁

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Fidati che il titan è gia stato STRA nerfato.

Tu devi preoccuparti de secondo mitraglitore,l'hades.

È come una mitraglietta a manualità e i danni sono come quelli di un assalto/mitragliatore leggero.

 

Sui server? Eheheheh

Il bello che quando dicevo io che i server dal primo gg erano stra laggosi mi davano del folle paicopatico😁

Sul lag bhe non sono assolutamente d'accordo visto che lagga raramente....sul fatto del pazzo psicopatico bhe hanno ragione 😂
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Sul lag bhe non sono assolutamente d'accordo visto che lagga raramente....sul fatto del pazzo psicopatico bhe hanno ragione

Guarda ti sbagli dopo gli ultimi aggiornamenti quando gioco al multigiocatore ad ogni partita vedo gente che va scatti, colpi che vanno a segno ma la vita non scende, colpi fuori portata che mi prendono comunque, gente che rimane immobile per qualche secondo che poi si ritrova in un altro punto, non tutto insieme ovviamente ma ad ogni partita succede una di queste cose, cosa che succedeva di meno prima degli aggiornamenti

Fidati che il titan è gia stato STRA nerfato.

Tu devi preoccuparti de secondo mitraglitore,l'hades.

È come una mitraglietta a manualità e i danni sono come quelli di un assalto/mitragliatore leggero.

 

Sui server? Eheheheh

Il bello che quando dicevo io che i server dal primo gg erano stra laggosi mi davano del folle paicopatico

 

Si vede com' è stato nerfato il Titan che non si muove per niente quando spara, si l'ho visto in azione l'hades e anche quello andrebbe nerfato magari con un rinculo difficile da gestire soprattutto con la mod operatore che ha una stabilità assurda.

 

No non sei pazzo prima degli aggiornamenti si laggava ma molto di meno infatti mi bastava trovare una lobby giusta per giocare senza problemi adesso lagga ad ogni partita che trovo

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Guarda ti sbagli dopo gli ultimi aggiornamenti quando gioco al multigiocatore ad ogni partita vedo gente che va scatti, colpi che vanno a segno ma la vita non scende, colpi fuori portata che mi prendono comunque, gente che rimane immobile per qualche secondo che poi si ritrova in un altro punto, non tutto insieme ovviamente ma ad ogni partita succede una di queste cose, cosa che succedeva di meno prima degli aggiornamenti

 

 

Si vede com' è stato nerfato il Titan che non si muove per niente quando spara, si l'ho visto in azione l'hades e anche quello andrebbe nerfato magari con un rinculo difficile da gestire soprattutto con la mod operatore che ha una stabilità assurda.

 

No non sei pazzo prima degli aggiornamenti si laggava ma molto di meno infatti mi bastava trovare una lobby giusta per giocare senza problemi adesso lagga ad ogni partita che trovo

Si il titan prima shottava con 2 colpi ora con 4.

Sul rinculo hai pienamente ragione è senza senso sta cosa.

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Questa settimana si rivelerà decisamente ricca per tutti i giocatori di Call of Duty: Black Ops 4. Dalle ore 19:00 di domani 21 novembre al medesimo orario di lunedì 26 novembre sarà attivo l'evento Quad Feed su tutte le piattaforme.

 

Durante i giorni programmati sarà attivo un quadruplo bonus: i giocatori potranno ottenere il doppio dei punti esperienza nelle modalità Multigiocatore e Zombies, il doppio dei meriti in Blackout, il doppio del Tier Boost in Multigiocatore e Blackout e il doppio del Nebulum Plasma in Zombies. Incentivi più che validi per spingere la community ad affollare i server di gioco.

 

Oggi 20 novembre la mappa gratuita Nuketown, già disponibile da una settimana su PlayStation 4, debutta ufficialmente su Xbox One e PC. Questa nuova iterazione della celebre location è ambientata in una cittadina Russia ricoperta di neve, in pieno clima da Guerra Fredda. Per l'occasione è stata attivata anche una playlist dedicata. Sempre su Xbox One e PC, quest'oggi prende il via un'invasione zombie sull'Isola di Nuketown della modalità Blackout su Xbox One e PC.

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boh a me del multiplayer piace solo furto. Ho sempre giocato a SnD ma da BO2 in poi è troppo pieno di cavolate per essere un minimo tattico. Solo WW2 era decente.

Quindi io gioco solo a BR da solo con players random in squad XD

uno spasso XD

馬鹿につける薬もない


ELENCO E GUIDE TV E MONITOR CONSIGLIATI


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