nuck Inviato 25 Marzo 2013 Condividi Inviato 25 Marzo 2013 ti ho appena agginto...ci ho messo un po' scusami http://img600.imageshack.us/img600/5323/senzaolo122.jpgALCUNI POLITICI PROMETTONO AIUTO AI SENZA TETTO...IO FARO' DI PIU',AIUITERO' ANCHE LE SENZA TETTE!!! Link al commento Condividi su altri siti More sharing options...
vIoOoIv Inviato 25 Marzo 2013 Condividi Inviato 25 Marzo 2013 ti ho appena agginto...ci ho messo un po' scusami Provvedo subito Steam ID : vIoOoIvhttp://img683.imageshack.us/img683/4318/35551.gif Link al commento Condividi su altri siti More sharing options...
nuck Inviato 25 Marzo 2013 Condividi Inviato 25 Marzo 2013 Grande! http://img600.imageshack.us/img600/5323/senzaolo122.jpgALCUNI POLITICI PROMETTONO AIUTO AI SENZA TETTO...IO FARO' DI PIU',AIUITERO' ANCHE LE SENZA TETTE!!! Link al commento Condividi su altri siti More sharing options...
ConteMax Inviato 2 Aprile 2013 Condividi Inviato 2 Aprile 2013 mi sono accorto che ho pure io le versioni lite.. se qualcuno è interessato mi dica http://bfbc2.elxx.net/sig/clean9/pc/Conte%20Max%20ITA.png Link al commento Condividi su altri siti More sharing options...
vincy Z Inviato 2 Aprile 2013 Condividi Inviato 2 Aprile 2013 anche su mmorpgitalia stanno dando le key, basta iscriversi e andare nell'area giveaway... io ora lo sto scaricando per caso sapete dirmi le differenze tra la versione lite e l'alpha normale? perchè a me sta scaricando quella... http://i57.tinypic.com/fky05t.jpg Link al commento Condividi su altri siti More sharing options...
vIoOoIv Inviato 2 Aprile 2013 Condividi Inviato 2 Aprile 2013 anche su mmorpgitalia stanno dando le key, basta iscriversi e andare nell'area giveaway... io ora lo sto scaricando per caso sapete dirmi le differenze tra la versione lite e l'alpha normale? perchè a me sta scaricando quella...La lite scade il 18 giugno circa Steam ID : vIoOoIvhttp://img683.imageshack.us/img683/4318/35551.gif Link al commento Condividi su altri siti More sharing options...
ilsocio Inviato 7 Maggio 2013 Condividi Inviato 7 Maggio 2013 A giorni arrivo anche io, prima esperienza in assoluto su ARMA (e in generale con il gaming online su PC) ma non sapete da quanto voglio giocarci!!! http://i.imgur.com/AwKCp0L.jpg Link al commento Condividi su altri siti More sharing options...
zeed Inviato 2 Giugno 2013 Condividi Inviato 2 Giugno 2013 ragaa qualcuno ha una key da passarmi? il gioco è da scaricare assolutamente ovviamente ma prima vorrei vedere se il mio pc lo regge abbastanza bene, anche essendo un alpha Link al commento Condividi su altri siti More sharing options...
ConteMax Inviato 2 Giugno 2013 Condividi Inviato 2 Giugno 2013 yes.. aggiungimi a steam.. ma penso scada a giorni.. se non è gia scaduta.. "arnomax" http://bfbc2.elxx.net/sig/clean9/pc/Conte%20Max%20ITA.png Link al commento Condividi su altri siti More sharing options...
ilsocio Inviato 10 Giugno 2013 Condividi Inviato 10 Giugno 2013 Io ho 3 key da regalare per la versione Lite (solo singleplayer) scade il 18 giugno, se ne volete una affrettatevi. http://i.imgur.com/AwKCp0L.jpg Link al commento Condividi su altri siti More sharing options...
ilsocio Inviato 25 Giugno 2013 Condividi Inviato 25 Giugno 2013 Disponibile da oggi la Beta! http://i.imgur.com/AwKCp0L.jpg Link al commento Condividi su altri siti More sharing options...
zeed Inviato 25 Giugno 2013 Condividi Inviato 25 Giugno 2013 (modificato) Io questo me lo comprerei con molto piacere ma ho la paura che il mio pc non lo regga Modificato 25 Giugno 2013 da zeed Link al commento Condividi su altri siti More sharing options...
ConteMax Inviato 28 Giugno 2013 Condividi Inviato 28 Giugno 2013 nessuno che gioca alla beta?!? io e un amico ci giochiamo ogni giorno.. nella modalità westland.. tra amici è fantastico!! http://bfbc2.elxx.net/sig/clean9/pc/Conte%20Max%20ITA.png Link al commento Condividi su altri siti More sharing options...
keiji Inviato 1 Agosto 2013 Autore Condividi Inviato 1 Agosto 2013 Aggiornamento della beta Arma 3 Beta UpdatedProduct Update - Valve05:46CHANGELOG DATAAdded: BTR-K Kamysh tracked IFVAdded: IFV-6c Panther tracked IFVAdded: BattlEye anti-cheat engine integrationAdded: Commander position for Marshall and KamyshCorrected position for optics and coaxial machinegun moved to correct place (AMV)Added clan sign support for many Beta vehiclesAdded: Various vehicles have adjusted items in inventoryFixed: Ifrit GMG now has 96 grenades instead of 64Fixed: Hunter GMG now has 96 grenades instead of 64Fixed: Strider GMG now has 96 grenades instead of 64Fixed: Bad glass sorting on StriderFixed: Tweaked AI driving skills with SpeedboatFixed: Lowered hit of 40mm HE grenades as they were too strong and MRAPs now uses magazines with 96 grenadesFixed: APC turrets now have more authentic vision modesFixed: Tweaked suspension of APCsFixed: Improved crew and cargo animations of APCsMore believable braking performance of Marshall and MaridRemotely controlled turrets on new APCs have no hatches (so crew cannot turn out from them)Adjusted lift force of xH-9, AH-99 and PO-30 helicoptersAdjusted collective of xH-9 family helicoptersAdjusted xH-9 family maneuverability around roll-axisMoved Blackfoot gunner optic view to correspond with PiPFixed: Destroyed parachute doesn't start to burnSupply parachutes now have correct colors per sidesFixed: Changed glass materials for CH-49 MohawkDaytime version of UH-80 is now listed as made by Bohemia InteractiveCopilot of the UH-80 now uses the cyclicFixed: Blurred tail rotor in cargo-viewTransport helicopters have means to detect incoming missilesHelicopters: added bodyFrictionCoef config parameterDoors should be openable by scripts for helicoptersImproved cockpit PiP monitorsAdded plain brown versions of Mk. 20 rifles (classes arifle_Mk20_plain_F, arifle_Mk20C_plain_F and arifle_Mk20_GL_plain_F)Added specialized collimator for SMGs (classes optic_ACO_grn, optic_aco_smg, and optic_Holosight_smg)Improved animations of Mk.20 rifleFixed: Iron sights now have 100 m increments (up to 600 m)Even holosight should have basic zeroing of 200 mFixed: Repaired AS map of MX rifle familyAdded some delay between throwing 'nadesFixed: Hammer of ACP-C2 is correctly readied to fireBetter cursor for laser designatorRevamped sound suppressor configurationCorrect name sound for Scalpel missilesFixed: String error after after shooting a smoke round from MX 3GLTweak: Cannons and Skyfire rockets AI engagement ranges and probabilitiesFixed: Showcase Infantry - Undefined variable error when engaging the spottersFixed: Showcase Infantry - No artillery rounds were hitting the village at the end of the missionShowcase Helicopters: Radio issues fixed - some conversations were not playing because using wrong channelsShowcase Helicopters: Ambient animations added to starting location and Camp RogainShowcase Helicopters: Problem with mission not ending when helicopter crashed into water fixedShowcase Vehicles: Various tweaks: more sunlight, exfil task position, player can get in the boat before his driver nowFixed: Showcase Supports - Mission should end a bit sooner nowAdded: BIS_fnc_log and BIS_fnc_error now display player's profile nameAdded: Sector module - creates a contested sector, handles its capturing and map visualizationAdded: Respawn Position module - adds respawn point for specific side and unit / vehicle typeAdded: Vehicle Respawn module - set vehicle respawn, including customizable position, delay, notification, etc.Added: Additional military buildings can now be garrisoned by SitesAdded: When "ORBAT group" module is not synced to "Strategic Map" module, the icon will be displayed on the main map insteadAdded: "Defend" mission type (used for example in "Defend Kamino") is now using unified sectors. Mission ends when enemy side holds all sectors on the map.Added: functionPriority entry for module logics. It's now possible to set order in which modules are initialized. The higher the value is, the later the module function is executed.Added: When player joins to a mission with MenuPosition respawn template, he'll be moved to the latest, not random respawn.Added: CfgNotifications classes now supports soundRadio entry; these are radio sentences played by HQ (created by "Headquarters Entity" module).Fixed: Disabled vehicles were not respawningFixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326)Fixed undefined variable errors when using BIS_fnc_UnitPlayFixed: In module setup preview, optional connections appeared transparent. However, the transparent line looked a bit like grouping line. Now only the icon remain transparent to prevent this issue.Fixed: Main menu script errorFixed: After JIP, persistent functions were sometimes executed before mission objects were created.Firing Drills: Targets would not deactivate when leaving Competitive CPsFiring Drills: FM records with introduction, rules and tips addedFiring Drills: bonus & penalty logic between Training and Competitive made consistentFiring Drills: first version of PiP feedback added for long-range accuracy targetsFiring Drills: There could be a doubled icon next to previous timesFiring Drills: Final times were not colored correctly in all casesFiring Drills: The main task is now completed when ending the challengeFixed: undefined variable in CoF: BlueFixed: undefined variable in CoF: GreenChanged: Titan used instead of RPG-42 in Showcase SCUBAImproved: Script initialization on the mission start. Functions, modules and automatic scripts are now executed on the correct orderFixed: BIS_fnc_selectRandom no longer shows a scripting error when an empty array was passed as argumentFind more documentation on modules and other design topics hereAdded: Vertical position of map in loading screen is now randomized, adding some variety to itFixed: Broken drawing of comboboxes in date modulesFixed: Wrong column widths in the Multiplayer display with some UI sizeFixed: MP display errorRadio Protocol: Targeting and Reporting tweaks and fixes (distances, probabilities, etc.)Radio Protocol: Missing words fixed for several protocolsAdded: New attenuation effect for interiors of vehicles correctly dampens the outside noise (e.g. from weapons)Added: Noise sounds for APCsFixed: Sounds of some vehicles have their file paths changed to correct onesBetter sound for smoke launchersLamps have better emissive materialRoadcone and Roadbarrier lights are now operationalAdded loading screen environment triviaFixed: Tweaked fog on horizon and clouds (removed visible transitions for some fog settings)Fixed: Ambient light is now correctly affected by moon and stars intensityFixed: Sunken fuel station on StratisSprinting left and right while standing allows for quick drop to adjusted left and right urban prone positions (use prone key while sprinting sideways)Adjusted poses received boost to fluencyImproved responsiveness of stance changingAdded: Korean, Japanese and Cyrillic symbols to fontsFixed: AI ability to track enemy that is not visibleFixed: Adjusted content of ammunition and weapon cratesRestructured grouping of editor objects and renamed object editor categoriesNew control presetsHiding in the grass now affects AI better (configuration on Stratis surface types done)Adjusted visibility and audibility of fire for AIMany small objects and furniture are now PhysX-simulated when spawned in editor / via scriptNote: You may see some of the faction names have started to change from their generic color names. Nothing to worry about. We'll introduce them properly when we're ready for it :-) ENGINEThe game will now report undefined variables in scripts as an error, hopefully motivating fixes in these scripts, and better scripts in the long-term.Fixed: SMAA Post-ProcessFixed: Small performance tweak in rotation blur Post ProcessFixed: Flash suppressor changed sound of underbarrel grenade launchersFixed: Some cases of sliding playersRemoved sensitivity smoothing for aiming deadzoneHelicopters: main rotor collision addedHelicopters: startDuration config parameter addedAdded: mainBladeCenter and mainBladeRadius for all helicoptersAdded: liftForceCoef, cyclicAsideForceCoef and cyclicForwardForceCoef config parameters for helicoptersHelicopters: autorotation tweaks, barrel roll tweaksAdded: added allowAgainstInfantry ammo config parameterNVGs are hidden inside vehicles, and this can be configured per positionAdded: New parameters for particles created by scriptFixed: Scripting command tvSetDataAdded: Error message when trying to pass Array in Array as parameter for tree commandsFixed: Tank shells now have visible tracerFixed: Freelook not turning the whole player anymoreFixed: Inconsistent land shadow segments while switching landscapesFixed: Broken parallax mapping on the terrain in some placesGPU benchmark should not cause "driver not responding" conditions anymoreInstancing now takes craters into accountChanged: Particles quality is set to Standard instead of Low when Overall quality is set to StandardStance indicator fades in / out when changing stancesFixed: AI ballistic calculationFixed: AI now can shoot over animalsFixed: AI now consider proper muzzle direction for rocket launchersAI shouldn't take unguided missiles as guidedAI shouldn't use rockets against infantry that muchAI ballistic calculation improved for unguided rocketsAI prefer crouch stance while engagingContinual fire will be decreasing position error (as a counterweight to decreased visibility of shooting)Lock is now independent from zoom Link al commento Condividi su altri siti More sharing options...
keiji Inviato 12 Settembre 2013 Autore Condividi Inviato 12 Settembre 2013 è uscito oggi su steam, ecco il launch trailer Link al commento Condividi su altri siti More sharing options...
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