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Sniper: Ghost Warrior 3


AngelDevil

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Mah i problemi con i server già li risolvi con i preload ! Secondo me hanno toppato alla grande non inserendo il multiplayer

 

Non sempre basta vedere destiny e the division che inizialmente hanno avuto tanti problemi adesso non so se li hanno risolti ecco perchè credo che aspettino a inserirlo

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Vi abbiamo già parlato, nei giorni scorsi, dei problemi di Sniper: Ghost Warrior 3 e dei suoi tempi di caricamento, biblici in fase di avvio del gioco. Dopo aver spiegato che la cosa era stata voluta per accorciare i caricamenti durante le fasi di gameplay, il team CI Games ha deciso di tornare sui suoi passi, annunciando di essere al lavoro per ovviare al problema—e al frame rate instabile.

 

La comunicazione viene dal CEO Marek Tyminski, che ha spiegato che "il gioco è stato accolto bene sul mercato e stiamo ricevendo feedback utili dal giocatori. Ci stiamo muovendo attivamente per assicurarci che Sniper: Ghost Warrior 3, andando avanti, faccia anche meglio. Volevo quindi spiegarvi quali sono i nostri piani."

Il CEO di CI Games ha quindi aggiunto che "prima dell'uscita di nuovi contenuti per il gioco, abbiamo uno staff che sta lavorando diligentemente per ottimizzare ulteriormente Sniper: Ghost Warrior 3, in modo da risolvere quei piccoli problemi con il frame rate e i tempi di caricamento.
Una volta che sentiremo di aver preparato il terreno al meglio in merito alle performance, allora cominceremo ad aggiungere degli extra, come ad esempio la richiestissima modalità multiplayer."

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Tolti i problemi tecnici che credo risolveranno, per il resto come lo state trovando?

Il fatto che sia diventato open ed hai più approcci mi ispira

 

Io l'ho finito, anche il primo DLC, in circa 42 ore, a parte i tempi di caricamento infiniti ed il frame rate ballerino a me è piaciuto abbastanza, un Ghost Recon Wildlands in formato ridotto, piena libertà di movimento e di approccio alle missioni, si muore abbastanza spesso, il minimo errore si paga, i nemici sono molto svegli e reattivi, quindi prima di ogni missione, bisogna trovare un bel posto dove appostarsi, far partire il drone, monitorare bene la zona, segnare la posizione dei nemici e poi piano piano eliminarli possibilmente senza farsi vedere o sentire, approcci stile Rambo fanno morire all'istante. :D

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  • 3 settimane dopo...

L'aggiornamento di #SGW3 è ora disponibile per Xbox One! per PS4 arriverà nelle settimane successive.

 

Dear Snipers,

 

Thank you for the constant feedback and support you’ve provided us! We’ve made strides in improving the game in recent weeks and we’re dedicated to supporting the game further in the upcoming months in order to provide you with the best possible sniping experience. Here is the list of fixes included in the Content Update:

 

Features

  • Added POI completion reward for Mining Town and Village

Code

  • Reduced loading times
  • Fixed an issue that could cause the save files to become corrupted
  • Fixed crash during Party Crasher mission

Animations

  • Fixed animation bugs with Sawn-off Shotgun

Graphics

  • Fixed Shadows cast by local lights
  • Fixed invisible objects on lamps
  • Fixed green channel flip in ddna textures on terrain
  • Fixed incorrect collision on several building and objects
  • Several objects LOD’s and settings tweaks
  • Several extreme navigation improvements
  • Added new proxy for glass

Gameplay

  • Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
  • Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
  • Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing

  • Fixed Herstal Voelpe Collimator unlock
  • Fixed KT-R extended magazine unlock
  • Fixed ES25 Silencer unlock
  • Fixed ES25 Bipod unlock
  • Increased ammunition for Sawn-off Shotgun
  • Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI

  • Fixed inconsistent button icon for “docking laptop” action
  • Fixed wrong legend icon for POI’s in map menu
  • Minimap readability fixes

Mining Town

  • Fixed exploit of respawning AI at POI by changing AI spawn rule
  • Fixed issue that made player unable to tag 23S soldiers by using CCTV
  • Improved skydome in the afternoon
  • Fixed lighting in tunnels in Hotel area
  • Fixed extreme navigation near the church, antenna area and dam transfer tunnel
  • Fixed issue of destroyed lamps casting light in the safehouse
  • Player is now able to go under AC system during Cut Off mission

Village

  • Tweaked light brightness on village horizon
  • Fixed incorrect animation for hanging on stone wall in several places
  • Fixed that player can get stuck on lying tires at Burning Brides I mission area
  • Fixed improper size of the axe head collectible
  • Fixed broken shimmy lines on stairs model
  • Fixed holes in geometry of destroyed church in the Awas Family mission area
  • Fixed floating object in Lydia’s hotel room in Kozori

Dam

  • Wolves on junkyard POI no longer spawn on game start
  • Fixed wrong rotation of trash container that causes animation glitches when hiding
  • Several performance fixes
  • Fixed cloths on POI
  • Fixed AI spawn distance in several outposts
  • Minor graphical tweaks
  • Fixed floating hooks above the road next to the “Butcher” POI

Missions

  • Remains of the Day: Fixed church bells that were ringing during mission
  • Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
  • Quarry Coup: fixed incorrect hint display when player kills Madame Roux
  • Bridge: Fixed mission AI zone de-spawn on mission completion or abort
  • Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
  • Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
  • Black Widow: fixed that dead 23S retries detecting player repeatedly
  • Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
  • Clear Out: fixed inconsistent use of SFX for mission objective
  • Burning Bridges II: fixed computer highlight in scout mode
  • Loose Ends II: fixed issue which caused the interrogations not providing meeting location
  • Loose Ends II: fixed objective update when entering armory through the roof
  • Loose Ends III: fixed mission unlock notification
  • Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
  • Loose Ends IV: fixed doubled completion objective pop-up
  • Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
  • Loose Ends V: fixed wrong mission unlock notification
  • Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
  • Opium Wars I: fixes on interior lights

Lydia DLC

  • Fixed issue that triggered restricted zone warning message when player uses drone within mission area
  • Fixed issue with interrogation that doesn’t end with killing the victim

Localization

  • Added Korean language support
  • Improved naming convention [PL]
  • Fixed several grammar issues [PL]

Other

  • Numerous other improvements and tweaks not listed above

2124775.png

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Io l'ho finito, anche il primo DLC, in circa 42 ore, a parte i tempi di caricamento infiniti ed il frame rate ballerino a me è piaciuto abbastanza, un Ghost Recon Wildlands in formato ridotto, piena libertà di movimento e di approccio alle missioni, si muore abbastanza spesso, il minimo errore si paga, i nemici sono molto svegli e reattivi, quindi prima di ogni missione, bisogna trovare un bel posto dove appostarsi, far partire il drone, monitorare bene la zona, segnare la posizione dei nemici e poi piano piano eliminarli possibilmente senza farsi vedere o sentire, approcci stile Rambo fanno morire all'istante. :D

42 ore ???? Io ho terminato la main e la fuga di lydia in 22 ore più il 76% degli obiettivi e luoghi nascosti ( comprese armi e skin)

 

L'aggiornamento di #SGW3 è ora disponibile per Xbox One! per PS4 arriverà nelle settimane successive.

 

Dear Snipers,

 

Thank you for the constant feedback and support you’ve provided us! We’ve made strides in improving the game in recent weeks and we’re dedicated to supporting the game further in the upcoming months in order to provide you with the best possible sniping experience. Here is the list of fixes included in the Content Update:

 

Features

  • Added POI completion reward for Mining Town and Village

Code

  • Reduced loading times
  • Fixed an issue that could cause the save files to become corrupted
  • Fixed crash during Party Crasher mission

Animations

  • Fixed animation bugs with Sawn-off Shotgun

Graphics

  • Fixed Shadows cast by local lights
  • Fixed invisible objects on lamps
  • Fixed green channel flip in ddna textures on terrain
  • Fixed incorrect collision on several building and objects
  • Several objects LOD’s and settings tweaks
  • Several extreme navigation improvements
  • Added new proxy for glass

Gameplay

  • Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
  • Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
  • Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing

  • Fixed Herstal Voelpe Collimator unlock
  • Fixed KT-R extended magazine unlock
  • Fixed ES25 Silencer unlock
  • Fixed ES25 Bipod unlock
  • Increased ammunition for Sawn-off Shotgun
  • Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI

  • Fixed inconsistent button icon for “docking laptop” action
  • Fixed wrong legend icon for POI’s in map menu
  • Minimap readability fixes

Mining Town

  • Fixed exploit of respawning AI at POI by changing AI spawn rule
  • Fixed issue that made player unable to tag 23S soldiers by using CCTV
  • Improved skydome in the afternoon
  • Fixed lighting in tunnels in Hotel area
  • Fixed extreme navigation near the church, antenna area and dam transfer tunnel
  • Fixed issue of destroyed lamps casting light in the safehouse
  • Player is now able to go under AC system during Cut Off mission

Village

  • Tweaked light brightness on village horizon
  • Fixed incorrect animation for hanging on stone wall in several places
  • Fixed that player can get stuck on lying tires at Burning Brides I mission area
  • Fixed improper size of the axe head collectible
  • Fixed broken shimmy lines on stairs model
  • Fixed holes in geometry of destroyed church in the Awas Family mission area
  • Fixed floating object in Lydia’s hotel room in Kozori

Dam

  • Wolves on junkyard POI no longer spawn on game start
  • Fixed wrong rotation of trash container that causes animation glitches when hiding
  • Several performance fixes
  • Fixed cloths on POI
  • Fixed AI spawn distance in several outposts
  • Minor graphical tweaks
  • Fixed floating hooks above the road next to the “Butcher” POI

Missions

  • Remains of the Day: Fixed church bells that were ringing during mission
  • Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
  • Quarry Coup: fixed incorrect hint display when player kills Madame Roux
  • Bridge: Fixed mission AI zone de-spawn on mission completion or abort
  • Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
  • Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
  • Black Widow: fixed that dead 23S retries detecting player repeatedly
  • Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
  • Clear Out: fixed inconsistent use of SFX for mission objective
  • Burning Bridges II: fixed computer highlight in scout mode
  • Loose Ends II: fixed issue which caused the interrogations not providing meeting location
  • Loose Ends II: fixed objective update when entering armory through the roof
  • Loose Ends III: fixed mission unlock notification
  • Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
  • Loose Ends IV: fixed doubled completion objective pop-up
  • Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
  • Loose Ends V: fixed wrong mission unlock notification
  • Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
  • Opium Wars I: fixes on interior lights

Lydia DLC

  • Fixed issue that triggered restricted zone warning message when player uses drone within mission area
  • Fixed issue with interrogation that doesn’t end with killing the victim

Localization

  • Added Korean language support
  • Improved naming convention [PL]
  • Fixed several grammar issues [PL]

Other

  • Numerous other improvements and tweaks not listed above

 

a me non porta niente ....

Linux and MacOs User - Tifoso del cavallino da sempre - Fan Napoli, Lakers and Ravens

 

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  • 2 settimane dopo...

La nuova esperienza da cecchino di CI Games ha appena ricevuto un aggiornamento: gli sviluppatori hanno annunciato la disponibilità di una nuova patch per Sniper Ghost Warrior 3 su PC, Xbox One e PlayStation 4.

 

Quest’ultimo aggiornamento si concentra sui miglioramenti alla stabilità del gioco e sull’eliminazione dei bug, in seguito ai feedback dei giocatori su alcune problematiche, per migliorare l’esperienza degli utenti. CI Games è felice di presentare un numero significativo di modifiche apportate su PC, PlayStation 4 e Xbox One.

 

Tra i maggiori aggiornamenti sono inclusi: riduzione dei tempi di caricamento, eliminazione di alcuni bug, anche quelli relativi alla scoperta dei Punti d’Interesse, risolto il problema sulla corruzione dei save file, aggiustati i crash durante la missione Party Crasher insieme a numerosi miglioramenti e cambiamenti al gioco.

 

PLAYSTATION 4

 

 

Features

  • Added POI completion reward for Mining Town and Village

Code

  • Reduced loading times
  • Fixed an issue that could cause the save files to become corrupted
  • Fixed crash during Party Crasher mission

Animations

  • Fixed animation bugs with Sawn-off Shotgun

Graphics

  • Fixed Shadows cast by local lights
  • Fixed invisible objects on lamps
  • Fixed green channel flip in ddna textures on terrain
  • Fixed incorrect collision on several building and objects
  • Several objects LOD’s and settings tweaks
  • Several extreme navigation improvements
  • Added new proxy for glass

Gameplay

  • Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
  • Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
  • Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing

  • Fixed Herstal Voelpe Collimator unlock
  • Fixed KT-R extended magazine unlock
  • Fixed ES25 Silencer unlock
  • Fixed ES25 Bipod unlock
  • Increased ammunition for Sawn-off Shotgun
  • Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI

  • Fixed inconsistent button icon for “docking laptop” action
  • Fixed wrong legend icon for POI’s in map menu
  • Minimap readability fixes

Mining Town

  • Fixed exploit of respawning AI at POI by changing AI spawn rule
  • Fixed issue that made player unable to tag 23S soldiers by using CCTV
  • Improved skydome in the afternoon
  • Fixed lighting in tunnels in Hotel area
  • Fixed extreme navigation near the church, antenna area and dam transfer tunnel
  • Fixed issue of destroyed lamps casting light in the safehouse
  • Player is now able to go under AC system during Cut Off mission

Village

  • Tweaked light brightness on village horizon
  • Fixed incorrect animation for hanging on stone wall in several places
  • Fixed that player can get stuck on lying tires at Burning Brides I mission area
  • Fixed improper size of the axe head collectible
  • Fixed broken shimmy lines on stairs model
  • Fixed holes in geometry of destroyed church in the Awas Family mission area
  • Fixed floating object in Lydia’s hotel room in Kozori

Dam

  • Wolves on junkyard POI no longer spawn on game start
  • Fixed wrong rotation of trash container that causes animation glitches when hiding
  • Several performance fixes
  • Fixed cloths on POI
  • Fixed AI spawn distance in several outposts
  • Minor graphical tweaks
  • Fixed floating hooks above the road next to the “Butcher” POI

Missions

  • Remains of the Day: Fixed church bells that were ringing during mission
  • Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
  • Quarry Coup: fixed incorrect hint display when player kills Madame Roux
  • Bridge: Fixed mission AI zone de-spawn on mission completion or abort
  • Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
  • Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
  • Black Widow: fixed that dead 23S retries detecting player repeatedly
  • Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
  • Clear Out: fixed inconsistent use of SFX for mission objective
  • Burning Bridges II: fixed computer highlight in scout mode
  • Loose Ends II: fixed issue which caused the interrogations not providing meeting location
  • Loose Ends II: fixed objective update when entering armory through the roof
  • Loose Ends III: fixed mission unlock notification
  • Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
  • Loose Ends IV: fixed doubled completion objective pop-up
  • Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
  • Loose Ends V: fixed wrong mission unlock notification
  • Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
  • Opium Wars I: fixes on interior lights

Lydia DLC

  • Fixed issue that triggered restricted zone warning message when player uses drone within mission area
  • Fixed issue with interrogation that doesn’t end with killing the victim

Localization

  • Added Korean language support
  • Improved naming convention [PL]
  • Fixed several grammar issues [PL]

Other

  • Numerous other improvements and tweaks not listed above

 

XBOX ONE

 

 

Features

  • Added POI completion reward for Mining Town and Village

Code

  • Reduced loading times
  • Fixed an issue that could cause the save files to become corrupted
  • Fixed crash during Party Crasher mission

Animations

  • Fixed animation bugs with Sawn-off Shotgun

Graphics

  • Fixed Shadows cast by local lights
  • Fixed invisible objects on lamps
  • Fixed green channel flip in ddna textures on terrain
  • Fixed incorrect collision on several building and objects
  • Several objects LOD’s and settings tweaks
  • Several extreme navigation improvements
  • Added new proxy for glass

Gameplay

  • Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC)
  • Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse)
  • Fixed redundant extreme navigation on several places on Village and Dam maps

Balancing

  • Fixed Herstal Voelpe Collimator unlock
  • Fixed KT-R extended magazine unlock
  • Fixed ES25 Silencer unlock
  • Fixed ES25 Bipod unlock
  • Increased ammunition for Sawn-off Shotgun
  • Moved Sawn-off Shotgun from sidearm to secondary weapon category

UI

  • Fixed inconsistent button icon for “docking laptop” action
  • Fixed wrong legend icon for POI’s in map menu
  • Minimap readability fixes

Mining Town

  • Fixed exploit of respawning AI at POI by changing AI spawn rule
  • Fixed issue that made player unable to tag 23S soldiers by using CCTV
  • Improved skydome in the afternoon
  • Fixed lighting in tunnels in Hotel area
  • Fixed extreme navigation near the church, antenna area and dam transfer tunnel
  • Fixed issue of destroyed lamps casting light in the safehouse
  • Player is now able to go under AC system during Cut Off mission

Village

  • Tweaked light brightness on village horizon
  • Fixed incorrect animation for hanging on stone wall in several places
  • Fixed that player can get stuck on lying tires at Burning Brides I mission area
  • Fixed improper size of the axe head collectible
  • Fixed broken shimmy lines on stairs model
  • Fixed holes in geometry of destroyed church in the Awas Family mission area
  • Fixed floating object in Lydia’s hotel room in Kozori

Dam

  • Wolves on junkyard POI no longer spawn on game start
  • Fixed wrong rotation of trash container that causes animation glitches when hiding
  • Several performance fixes
  • Fixed cloths on POI
  • Fixed AI spawn distance in several outposts
  • Minor graphical tweaks
  • Fixed floating hooks above the road next to the “Butcher” POI

Missions

  • Remains of the Day: Fixed church bells that were ringing during mission
  • Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint
  • Quarry Coup: fixed incorrect hint display when player kills Madame Roux
  • Bridge: Fixed mission AI zone de-spawn on mission completion or abort
  • Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission
  • Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission
  • Black Widow: fixed that dead 23S retries detecting player repeatedly
  • Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex
  • Clear Out: fixed inconsistent use of SFX for mission objective
  • Burning Bridges II: fixed computer highlight in scout mode
  • Loose Ends II: fixed issue which caused the interrogations not providing meeting location
  • Loose Ends II: fixed objective update when entering armory through the roof
  • Loose Ends III: fixed mission unlock notification
  • Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area
  • Loose Ends IV: fixed doubled completion objective pop-up
  • Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body
  • Loose Ends V: fixed wrong mission unlock notification
  • Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint
  • Opium Wars I: fixes on interior lights

Lydia DLC

  • Fixed issue that triggered restricted zone warning message when player uses drone within mission area
  • Fixed issue with interrogation that doesn’t end with killing the victim

Localization

  • Added Korean language support
  • Improved naming convention [PL]
  • Fixed several grammar issues [PL]

Other

  • Numerous other improvements and tweaks not listed above

 

 

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CI Games ha annunciato il prossimo DLC di Sniper Ghost Warrior 3: Tthe McMillan TAC-338A.

 

Ricreato sulla base di un reale fucile da cecchino, il McMillan Tac-338A potrà essere imbracciato dai giocatori che possiedono il Season Pass DLC per PC, PlayStation 4 e Xbox One. Scopri il potere di questo leggendario fucile utilizzato da Chris Kyle e metti alla prova le tue abilità sul campo di battaglia.

 

CI Games ha continuato ad ascoltare i feedback dei giocatori durante tutto lo sviluppo di Sniper Ghost Warrior. Sniper Ghost Warrior 3 è senza dubbio il più grande progetto mai creato di CI Games. CI Games non potrebbe essere più orgogliosa dei risultati che è stata in grado di raggiungere con questo progetto. Per ringraziare tutti i giocatori, CI Games ha preparato un’infografica che illustra alcuni straordinari contenuti del gioco. La grandezza del titolo sarà ulteriormente ampliata con il futuro DLC del Season Pass, che includerà "The Sabotage" – la prossima espansione della campagna single-player che approfondirà la storia di Sniper Ghost Warrior 3.

 

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  • 3 settimane dopo...

Con un lungo comunicato, il CEO di CI Games Marek Tyminski ha parlato del futuro della compagnia. Dopo il lancio di Sniper Ghost Warrior 3 (uscito lo scorso mese di aprile), l'azienda è ora al lavoro su un nuovo sparatutto tattico non ancora annunciato.

 

Queste le parole di Marek Tyminski: "Abbiamo davvero imparato tanto durante lo sviluppo di Sniper Ghost Warrior 3. Quando abbiamo iniziato a sviluppare il progetto abbiamo subito deciso di impostarlo come un titolo open world ma in seguito ci siamo resi conto che si trattava di qualcosa di troppo ambizioso per il nostro budget e per il tempo a disposizione. Abbiamo fatto male i conti, semplicemente.

 

Promuovere Sniper Ghost Warrior 3 come un titolo Tripla A ci ha penalizzato, perchè ci siamo concentrati sul competere con i nostri concorrenti, anzichè su quello che sappiamo fare meglio, ovvero i giochi. Per noi è stata una grande lezione e posso dirvi che siamo già al lavoro su un nuovo progetto. Vogliamo dare vita a uno sparatutto tattico di qualità concentrandoci maggiormente sul gameplay e mettendo da parte le problematiche dei giochi open world. Negli ultimi anni abbiamo costruito le fondamenta, adesso è tempo di guardare oltre."

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  • 1 mese dopo...
Inviato (modificato)

CI Games ha pubblicato oggi un nuovo teaser trailer per la campagna DLC single player di Sniper Ghost Warrior 3. The Sabotage é il prequel della storia originale del terzo episodio della serie Sniper Ghost Warrior.

 

In The Sabotage, i giocatori vestono i panni di Robert North – il fratello di Jonathan North, l’eroe principale di SGW3 – e preparano il terreno per una rivoluzione separatista sabotando l’esercito georgiano sotto il comando del Generale Otar Leonidze. Oltre alla nuova storia, i giocatori potranno godere di molti nuovi contenuti tra cui una mappa completamente nuova ricca di location uniche, missioni davvero impegnative, nuove armi, veicoli e molto altro ancora!

 

I giocatori potranno mettere le mani su The Sabotage il 5 settembre 2017. Ne vuoi sapere di più? CI Games fornirà presto ulteriori dettagli sulla storia e su ulteriori contenuti! La campagna DLC single-player The Sabotage sarà disponibile come parte del Season Pass per Sniper Ghost Warrior 3 su PlayStation 4, PC e Xbox One.

 

Modificato da AngelDevil

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  • 2 settimane dopo...

Ragazzi li vale 35 euro?

 

A me è piaciuto, i difetti principali sono i tempi di caricamento che anche dopo le patch risultano ancora lunghi, grafica non al top e frame rate a 30 fps, per il resto il gioco è bello, missioni varie e difficili, da pianificare, moltissime armi, tutte personalizzabili, primarie, secondarie e pistole, prima di ogni missione si può scegliere e personalizzare completamente l'armamento in base proprio al tipo di missione, dai proiettili, a tutto il resto, quindi sotto questo aspetto è veramente fatto bene, io prendendomela molto con comodo, compreso il primo DLC, ci ho messo 42 ore a finirlo.

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