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[XBLA] I migliori giochi Arcade


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trailer di lancio per Let's Sing and Dance

 

 

il gioco è previsto per il 9 ottobre, tuttavia il prezzo non è riportato in euro (se ci fosse sarebbe €9,49)

 

è online freefall racers al prezzo di €9,49

dagli elementi visti finora vale la pena provare la demo

 

Edit: Trailer di lancio per Freefall Racers, uscita per oggi, stranamente in ritardo rispetto ai tempi (acquistabile dal web, ma non ancora dalla console)

 

 

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Annunciato Costant C, platform 2D, che verrà rilasciato in Giappone nel 2014, non si sa ancora se verrà rilasciato anche in altri territori

 

 

 

2 video per Takedown

 

 

Uscita prevista: 20 Settembre

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Ragazzi anche se sono riuscito ad avere gratis sia Mars War Logs che Flashback vorrei sapere se vale la pena giocarli... perchè ripeto odio perdere tempo su giochi che non meritano!

 

EDIT: Flashback mi sta piacendo parecchio visto che ha anche una bella grafica e le ambientazioni ricordano quelle di Mass Effect inoltre è simpatico :)

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cover di How the Survive, gioco appunto di sopravvivenza

 

http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d802584113e8/1033/boxartlg.jpg

 

 

annunciato Pro Pinball: Timeshock! The ULTRA Edition, titolo dedicato alla serie Pro pinball uscita su PC diversi anni fa, l'uscita è prevista per il 2014

di seguito un img e il video:

 

http://www.trueachievements.com/customimages/021948.jpg

 

 

P.S. non capirò mai come funziona quel codice

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cover di Alien Rage (Ex Alien Fear), gioco FPS in uscita il 25 settembre

 

http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258410b22/1033/boxartlg.jpg

 

 

Lo avevo già notato qualche mese fa e mi sembra pittosto promettente come XBLA, almeno sotto il profilo tecnico.

 

Speriamo riesca a stupire, e che non si vada a perdere nel sempre più piatto e confusionario marasma degli action FPS.

Modificato da EdoNINJA93
http://a.deviantart.net/avatars/s/t/stealth-ninja-64.gif?1 http://gamercard.mondoxbox.com/mondo/EdoNINJA93.png http://a.deviantart.net/avatars/s/t/stealth-ninja-64.gif?1

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A.R.E.S. Extinction Agenda è stato confermato per il 2 ottobre

 

Update 13 per Minecraft, che potrebbe portare ad un utilizzo di sfondo del Kinect (oppure prepararlo per un futuro aggiornamento)

 

- Fix to generate Experience Orbs when breeding animals.

- Fix for Zombie AI when in a house with the door closed.

- Fix for Ocelot and Chicken AI problem causing heads to spin around.

- Fix for Ocelot tooltips not properly showing the actions available.

- Added sounds for hitting Ocelots.

- Fix for graphical glitch with Fences.

- Fix for graphical issue with upside down Pistons.

- Fixed water in a Cauldron to be still, not flowing.

- Fixed world generation problems with some seeds (e.g ‘journey’).

- Added message saying you can’t spawn enemies in Peaceful mode.

- Raw Fish is no longer removed from the player’s inventory when trying to tame an Ocelot in Creative mode.

- Water will no longer be removed from a Water Bucket when filling a Cauldron in Creative Mode.

- Fix for missing text in the message when a player is killed by an Iron Golem.

- Fix for player shadow being displayed in the Inventory menu.

- Fixed some lighting issues.

- Fixed an issue with light and fire remaining after a lightning strike.

- Made Jungle Wood Stairs flammable.

- Fixed Silk Touch not working on Glass Blocks.

- Fix for underwater filter when camera collides with blocks.

- Added an option to hide a Mash-up Pack Themed World in the saves list, and an option to unhide all in the Settings menu.

- Increased Minecart speed to double the normal speed.

- Fixed some Redstone Lamp issues.

- Chests won’t open now if a Cat is sitting on them.

- Added a limit to the number of Villagers spawned by breeding.

- Added the hearts display when Villagers enter ‘Love Mode’.

- Fixed a problem with the rain sound not playing in some biomes.

- Fix for re-appearing ores, lava and water after mining, if they are within five blocks from the world edge.

- Fixed spawn positions in a saved Mash-up Pack world.

- Fixed issue with a map placed in an item frame revealing the position of all players despite ‘In-Game Gamertags’ having been disabled.

- Minecraft Store now displays the prices in the local currency, rather than Microsoft Points.

 

 

e infine nuove screen per Alien Rage

 

http://www.trueachievements.com/customimages/022250.jpg http://www.trueachievements.com/customimages/022251.jpg http://www.trueachievements.com/customimages/022252.jpg

 

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è previsto un Update per Scourge: Outbreak con le seguenti caratteristiche

 

GENERAL:

 

1.- TRIAL MODE: Now supports Co-op play (same checkpoints as pre-patch).

 

2.- TRIAL MODE: Versus (PvP) mode available in one map (“Crash”). Playable in Deathmatch, Team Deathmatch and Capture The Flag. Note that Trial players and Full Game players cannot play together.

 

3.- TRIAL MODE: Players can now earn XP and can level up all four XP categories (Abilities, Assault, Co-op and Weapons) up to Rank 5, thereby unlocking 8 of the 20 Perks in the Trial, usable in Singleplayer, Co-op and Versus modes. This progress is saved, so you’ll keep it when unlocking the Full Game. The “Jack of All Trades” Achievement (Reach Rank 5 in all 4 XP categories – 30 gamerscore) will be earned automatically when unlocking the full game if you have met the criteria already. Same for the “Juggernaut” Achievement (Obtain 6 Awards in one Multiplayer round or one Campaign Level – 40 gamerscore).

 

4.- TRIAL MODE: All four Echo Squad members are now playable.

 

5.- TRIAL MODE: All four Trial mode checkpoints are unlocked by default.

 

6.- TUTORIAL: The first checkpoint after the Tutorial (CP 1.2) is unlocked by default, and is selected by default in the Host Co-op Lobby.

 

7.- TUTORIAL: Added ‘SKIP AT ANY TIME VIA PAUSE MENU’ text to the existing “SKIP TUTORIAL” message. Note that it was already possible to skip the Tutorial via the menu, but many people were not aware of this option.

 

8.- VERSUS: Unranked matchmaking now allows joining games in progress. Previously it would only find and connect to games that were still in the Party Lobby.

 

9.- VERSUS: For Unranked matches, minimum players required to start the match reduced from 4 to 2. Matchmaking will wait 30 seconds after the most recently connected Player (this resets per new player) before starting the match.

 

10.- SPRINT: All Echo members have more Stamina.

 

11.- SPRINT: More difference in max Stamina between Shade and Mass.

 

12.- SPRINT: Lower delay between reaching zero Stamina and beginning to recharge Stamina, and added short delay between reaching zero Stamina and being able to use Sprint.

 

13.- SPRINT: Made Stamina recharge rate the same for all characters.

 

14.- ROLL ACTION: Reduced cone angle for detecting/entering cover, so that it is now much easier to avoid accidentally entering cover when rolling near/past an object.

 

15.- HUD: Grenade indicator now much more visible.

 

16.- HEADSHOTS: Previously the Enemy AI would play quite a violent ‘stumble’ animation when shot in the head, making it difficult to finish them with quick follow-up headshots. They now play a different animation where the head does not move so much from it’s original position.

 

WEAPONS:

 

17.- All weapon variants with the REFLEX SIGHT now enter Ironsight faster.

 

18.- REAPER: The Reaper + Grenade Launcher variant is now not selectable in Versus (it was overpowered in PvP).

 

19.- REAPER: All variants have less vertical recoil and better stability while moving.

 

20.- REAPER: The Grip/Reflex variant (+STB) has better accuracy.

 

21.- REAPER: The Ultra variant (+DMG) now fires two bullets per burst (instead of three), but each bullet does more damage. Total damage per burst is the same as before.

 

22.- FIREFLY: All variants have less vertical recoil, better stability, no longer return to original position after firing (ie. now stays aimed where you were aiming at end of burst) and does less damage per bullet (to compensate the fact that it is now much easier to hit consistently).

 

23.- FIREFLY: The Grip/Reflex (+STB) and RedDot/Reflex (+ACM) variants have better accuracy.

 

24.- BARRACUDA: Implemented fixed pattern of pellet distribution, instead of pure random distribution, to improve hit consistency.

 

25.- BARRACUDA: Changed camera recoil movement so that Mass has less recoil than Shade (instead of the same for all characters).

 

26.- BARRACUDA: Increased damage for all variants.

 

27.- MANTICORE: Projectiles no longer drop due to gravity, so they should coincide better with the cross-hair (still not perfectly, but better).

 

28.- MANTICORE: Character recoil animation is now synchronized with rate-of-fire.

 

ECHO SQUAD:

 

29.- AMP: By default, Amp reloads the Firefly faster than anyone else.

 

30.- MASS: By default, Mass reloads the Barracuda faster than anyone else.

 

31.- MASS: Lowered Mass’ accuracy in general, to compensate for improved Accuracy and Dispersal Cone of most weapons, differentiate him from Shade, and encourage Mass players to use high-recoil weapons (which Mass controls better) and at short range.

 

32.- MASS: Enters Ironsight mode faster than Shade for short-range weapons (Barracuda, Firefly).

 

33.- SHADE: By default, Shade reloads the Guardian faster than anyone else.

 

34.- SHADE: Improved Shade’s Dispersal Cone (ie. worst case accuracy when firing in bursts) in general, to emphasize his better accuracy (which at the moment is partially ‘hidden’ by such a bad DC).

 

35.- SHADE: Shade enters Ironsight mode faster than Mass for precision weapons (Guardian, Piranha).

 

36.- STONEWALL: By default, Stonewall reloads the Reaper faster than anyone else.

 

ABILITIES / AMBROSIA:

 

37.- SHIELD ABILITY (ALL): Reduced width slightly.

 

38.- SHIELD ABILITY (ALL): Perk which increases Shield size now increases by 1.5 instead of 2.0.

 

39.- SHIELD ABILITY (STATIC): Compared to Shade, Stonewall’s Shield costs more Ambrosia per second, is bigger and drains Ambrosia faster when taking damage.

 

40.- SHIELD ABILITY (STATIC): Compared to Stonewall, Shade’s Shield costs less Ambrosia per second, is smaller and drains Ambrosia slower when taking damage.

 

41.- SHIELD ABILITY (DYNAMIC): Compared to Mass, Amp’s Shield costs more Ambrosia per second, is bigger and drains Ambrosia faster when taking damage.

 

42.- SHIELD ABILITY (DYNAMIC): Compared to Amp, Mass’ Shield costs less Ambrosia per second, is smaller and drains Ambrosia slower when taking damage.

 

43.- SHOCKWAVE ABILITY (ALL): Shield no longer needs to be deactivated before you activate the Shockwave. Activating the Shockwave while the Shield is active will automatically deactivate the Shield and execute the Shockwave.

 

44.- SHOCKWAVE ABILITY (STATIC): Stonewall Shockwave cost reduced from 35 to 30.

 

45.- SHOCKWAVE ABILITY (STATIC): Mass Shockwave cost reduced from 45 to 35.

 

46.- AMBROSIA: When entering the radius of an Ambrosia source (ie. Ambrosia Cell/Container, teammate, etc), recharge begins immediately instead of after 1 second.

 

47.- AMBROSIA: Faster recharge multiplier when near multiple Ambrosia sources (includes teammates with Co-op Rank 10)

 

48.- ABILITIES XP FROM SHIELD PROTECTION: Preventing damage (to self or teammate) with Shield now generates XP less more slowly in Versus modes. Previously it was too easy to pump up ABILITIES XP extremely quickly.

 

BUG-FIXES:

 

49.- Fixed several statistics submission issues when joining a Co-op game in-progress.

 

50.- Dynamic Shield no longer gets stuck facing the wrong direction after certain actions performed while holding weapons with Assault Grip.

 

51.- Players with poor network connects will get a loading icon when accepting an invite, to provide feedback that you are indeed in the process of connecting.

 

52.- Fixed rare bug which could cause Player to re-spawn after vaulting.

 

53.- Fixed message-box scroll bar not updating correctly during fades.

 

54.- Fixed problem with Player count not updating correctly (and therefor the slot not becoming available) when a Player leaves the Pre-Game Lobby in a system-link game.

 

55.- Solved very rare issue with getting stuck on loading screen while loading checkpoints.

 

56.- Fixed bug where the game logic could get stuck if a Player exits the game while watching a Flashback in Co-op mode.

 

57.- On some screen formats the HUD’s grenade proximity indicator, way-points and QOS order icons could be outside the safe-region (ie. beyond the screen’s edge).

 

58.- Fixed various issues with the Invite and Join Game buttons, and Rich Presence issues when traveling between game and lobbies.

 

59.- Fixed some rare gameplay blockers which could occur when using very specific combinations and sequences of special actions and abilities, such as activating Shockwaves during a 180 turn while coming out of a roll, etc.

 

60.- Revised some localization messages regarding loss of un-saved progress when exiting the game.

 

61.- Re-phrased description of ‘Field Medic’ award to clarify that only revived Players count, not reviving AI Squadmembers.

 

62.- Fixed several death-cam issues in Versus modes.

 

KNOWN ISSUES:

 

63.- There are some known visual glitches with the Guardian Sniper rifle, such as non-damaging ‘extra’ shots occurring on clients only when firing rapidly, camera shake not always occurring on clients, etc. We’re working on fixing these issues as quickly as possible for the next update.

 

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cover:

 

http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258411278/1033/boxartlg.jpg

 

descrizione:

Let’s Sing and Dance per Xbox 360 (compatibile con Kinect per Xbox 360) porta i giochi di musica a un nuovo livello. Per la prima volta in assoluto un gioco combina canto e ballo. Con Kinect per Xbox 360 Let’s Sing and Dance valuta le prestazioni di canto e di ballo dei giocatori. Un numero illimitato di giocatori può salire sul palco contemporaneamente e scegliere tra le 12 hit degli artisti più in voga.

 

Online il DLC di Castlestorm "La Regina Guerriero"

 

Edit: da oggi fino a martedì esperienza doppia in Full House Pro

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Sono state diffuse nuove informazioni su How to Survive, titolo EKO Studios in arrivo questo autunno.

 

Vi proponiamo un breve elenco degli elementi più interessanti:

 

- il titolo presenterà una challenge mode composta da 10 differenti sfide

- ogni sfida avrà come obiettivo la fuga da una serie di isole infestate da zombie

- nello specifico, una sfida si chiamerà Island of Fatties: i giocatori dovranno cercare di arrivare a un aereo per salvarsi da zombie esplosivi

- si potrà scegliere tra diversi approcci, più o meno furtivi, per cercare di evitare lo scontro

- una seconda sfida è chiamata Chainsaw Massacre: il giocatore avrà per arma una motosega e dovrà cercare di farsi strada tra gli zombie

2124775.png

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Dopo il successo di The Wallking Dead, Telltale Games annuncia una nuova serie:

The Wolf Among Us

 

http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258411216/1033/boxartlg.jpg

il gioco base consisterà nell'episodio 1: Faith (Fede)

Scarica oggi il primo episodio di Arriva il lupo, un gioco a cinque puntate dagli autori del Gioco dell'Anno 2012: The Walking Dead. Il thriller grafico, basato sul celebre fumetto Fables di Bill Willingham, segue la spietata macellazione di personaggi delle favole. Assumendo il ruolo del lupo cattivo, Bigby Wolf, scoprirai che un sanguinoso e brutale omicidio è solo un assaggio di ciò che ti aspetta in un gioco in cui ogni tua decisione comporta pesanti conseguenze. Episodi aggiuntivi disponibili come contenuti scaricabili.

 

P.S. disponibili delle screen sulla pagina di xbox

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Sono disponibili le copertine di

How to Survive

Contrast

Rekoil :?:

 

 

http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d802584113e8/1033/boxartlg.jpg http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d8025841141a/1033/boxartlg.jpg http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258411420/1033/boxartlg.jpg

 

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